EverQuest and EverQuest II will launch new specialty servers this summer

    
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Do you want a little something different in your EverQuest or EverQuest II’s experience? You’re in luck: New specialty servers are coming to a Norrath near you this summer! Yes, EQII did just consolidate a bunch of servers last fall (it even dissolved the PvP progression server), but these new ones come with a twist. Holly Longdale announced via her producer’s letters that each game would launch a limited-time event server, and EQII will also add a permanent “free trade” live server.

On EQ’s Quarm, players will race to defeat Mata Muram on an Omens of War-era server that starts players at level 51 with 50 AA and gear. Items can also be freely traded here, as on Firiona Vie, and the server will be True Box. EQII’s Event Server: Race to Trakanon will be — you guessed it — a race to kill Trakanon. Both servers will have special rewards and items to earn that players can claim on any server. Additionally, both servers require All-access membership. Once Trakenon is defeated, the server will close and a new event one will begin.

EQII ‘s upcoming Isle of Refuge server, however, will be available to everyone. It will boast a rule set that allows for the free trading of heirloom items (with a few exceptions) and be at the same stage as all live servers, but account bonuses and claims will be limited. Transfers to and from this server will not be allowed.

Speaking of live servers, Longdale also announced that the ability to buy new guild halls from the Marketplace is coming to EQII; this feature will kick off with the release of the Skyshrine Capital Guild Hall and the Highhold Guild Hall.

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Mortam
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Mortam

What a pointless exercise. “Our MMO is losing players so we merged all the servers down to just 4”. “Oh hey – lets add more servers again!”

WTF….

ApathyCurve
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ApathyCurve

melissaheather 
Heh.  Did the same thing last night.  MJ should get commissions from DBG.  
On my shiny new 34″ 3440×1440 it actually looks pretty passable.  Not modern by any means, but it’ll do quite nicely for a MMO.  I especially like the fact that I can adjust brightness and gamma so the nights are actually DARK.  I can turn off the personal torch and must then use ultravision when I go into caves.  Very immersive.  I’d forgotten how much control EQ2 gives the player over the game and interface.

And yes, the “ding” still shoots directly up my spinal column and releases a rush of endorphins every time I hear it.  =D

Reht
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Reht

Rozyn Reht I do see your point, but it has the chance to keep players who quit during the lulls in between expansions as well as attracting some of the classic crowd which helps the stability of the live servers and the game.

Denice J Cook
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Denice J Cook

I would think EQ and EQ2’s servers are likely virtualized these days, not requiring the shuttering of one type before the addition of another type.  Therefore, I am guessing that Deathtoll got canned because it was simply beyond the tiny team left at Daybreak to be able to balance the classes for and monitor exploits concerning open PvP effectively.  (That was a shame, though; it was fun while it lasted.)
In keeping with that line of thinking, I will subsequently hazard a guess that the incoming new server types are both for PvE only.  I just hope Daybreak isn’t cannibalizing its live-server population too much in an attempt to get more people to sub.  Personally, I won’t be leaving the live servers anymore; starting over for all these different server types is getting annoying, especially when I’d just like to get a group for all my live toons in their 90s.

PS/ Is it me, or does this article seem like it has way too many typos in it?

Rozyn
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Rozyn

Reht Rozyn “i am not committing myself to anything beyond the short lifespan of the server.” Yeah, you kind of just confirmed my point – this is all about short-term gain but does absolutely nothing for the base game or stability of the community in the long haul. One could argue that money made on these short goal servers will benefit the base game, but I highly doubt it. They’re splitting up what remaining players they have rather than introducing new goals to the entire community on the Live servers. 

BTW I’m not knocking you or anyone for trying out these new servers, when the TLE came out I played on that for about 4 months so it would be hypocritical of me to get mad at the players. We’re just looking for enjoyment where we can find it. I do blame DBG for where they’re putting their interest at the expense of their base game though.

Reht
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Reht

Rozyn Not really, right now the live servers are in that lull where the content has been defeated and people are starting to lose interest.  This will be a lot worse during, this server will give many of them a reason to play during the summer, even if it’s for a month or two; this happened with Ragefire prior to the release of the TBM in EQ1.  Additionally, the EQ1 TLP servers have historically experienced high levels of player attrition around the GoD expansion, because everyone remembers how bad it was launch.  An alternate ruleset with rewards (which better be worthwhile) might be a reason for them to play through.  I won’t go back for a full TLP, but i will likely give it a shot because i am not committing myself to anything beyond the short lifespan of the server.

Rozyn
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Rozyn

This feels so weird and pointless, I’m curious how successful they’ll actually be though. For every few pages on forums of people complaining about things, you have a hundred people (or at least a few people with a full party of bot accounts) paying large sums of money for new character slots, bags, xp pots, and cosmetic gear on their new server character. Sadly, I suspect that even though this is pissing off people and I seriously question the wisdom of splitting up your already small population, this will make them a sizable chunk of cash in the short term at expense of their game in the long-term.

A Dad Supreme
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A Dad Supreme

Armsbend
Servers, games, companies, etc. Doesn’t matter..they are Daybreak Games.

Greaterdivinity
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Greaterdivinity

Honestly…seems kinda pointless. This kind of stuff makes more sense in a game like Path of Exile, where super longterm progression a la MMO’s isn’t really a thing and they can run league/tournament servers with altered rulesets pretty regularly (do they still do that? I know they used to), but for a massive MMO like EQ2? Doesn’t make any sense.

Armsbend
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Armsbend

Is the new thing to break up servers into indistinguishable parts?