Camelot Unchained is implementing grouping and working on buildings


A weekly progress dispatch from Camelot Unchained is as reliable as clockwork of late. In this particular case, it’s a bit earlier than normal because of a wedding that’ll pull most of the staff away, but the important thing is the update itself, right? Right. And there’s plenty in the update like always, with the game implementing several improvements for buildings, large blueprints, and the first pass of curved surfaces on buildings.

The grouping UI is also being developed, with the first round of grouping screenshots in-game now available to show that it’s working. There are also plenty of bits of concept art for shields, weapons, and drowning animations for the unlucky sods trying to swim across a river in full heavy armor. Check out the full update for your weekend development fix.