The Daily Grind: What’s your take on Dual Universe’s subscription model?

    
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Let's all work together to be kind of miserable.

If you read Dual Universe’s Kickstarter from beginning to end, you probably noticed this section about the game’s planned business model:

“You won’t have to buy the game itself, but there will be a monthly subscription to be able to enter the game. However, it will be possible to play for free by activating a 30 days time coupon (Dual Access Coupon) that you can buy on the in-game markets. You can also buy a DAC from Novaquark to sell it on the in-game market in exchange of in-game currency.”

In other words, it’s planning a subscription from the start, which concerns me ever so slightly. Obviously, World of Warcraft and Final Fantasy XIV. But EVE Online. And then WildStar. But consider Camelot Unchained. I don’t even need to say the words because I bet you’re having the same thoughts and thinking of the same examples and counter-examples. So what’s your take on Dual Universe’s subscription model? Do you think a sub model for a new game from an untried developer can work in 2016?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!
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