Crowfall answers player questions on server size and QA work

    
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Pictured: bugs, we guess? Metaphor is hard.

What ever happened to Crowfall’s stretch goal for a QA lead? The answer is nothing happened to it; it’s still a goal for the future, but at the moment the studio’s finances are just such that the bug-tracking needs to be handed off to people already working on the game, including J. Todd Coleman himself. The work of tracking down bugs and issues is still being done, and hiring someone to lead the hunt is still in the cards for the future. But you needn’t take our word for it, since you can watch the latest community Q&A in video form just below.

Many of this round’s questions cover more general QA or technical issues; the game is still planned to allow 1000 people per campaign world as a bare minimum, but major optimization work has not yet been done on the server structure. There’s also more information about how bugs are tracked internally and what’s next for the game’s milestone updates; check out the whole thing past the break.

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