Star Wars: The Old Republic explains the Bolster changes in Patch 5.1

    
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This is not that lightsaber, but I care so little I'm not hunting down a picture.
Players who logged in to Star Wars: The Old Republic after patch 5.1 and jumped right into PvP probably noticed right away that their Bolster effects were working a bit differently. Specifically, Bolster wasn’t nearly as strong as it had been before, going from bolstering players to level 250 to level 232. Community manager Eric Musco has taken to the forums to explain that this isn’t a glitch; it’s an intended change made with an eye toward long-term progression that the developers just communicated poorly.

As it stands, the best gear available is at level 242. The developers realized belatedly that having bolster bring everyone up to 250 changed bolstering from “put players on an even starting plane with room for improvement” to “progression doesn’t matter,” which doesn’t exactly help matters. There’s a similar gap between the top end gear and the bolster effect as there was for the game’s previous expansion, but Musco apologizes for the poor communication; whether or not the change improves the sense of progression will require a bit of time to test.

Source: Official Site via Dulfy; thanks to Brandon for the tip!
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