The Daily Grind: Do you use plugins for your main MMORPG?

    
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The Daily Grind: Do you use plugins for your main MMORPG?

As one of Massively OP’s resident modding nuts, I am drawn to MMORPGs that offer plugin support and modding APIs. World of Warcraft’s modding was a whole secondary game for me, not just playing with other people’s work but cobbling together my own (pieces of junk that don’t remotely compare to the pros’ — I know my limits!). Lord of the Rings Online, EverQuest II, and Ultima Online likewise helped feed my urges, as did classic Guild Wars and City of Heroes (though that was all unofficial).

Now, I have The Elder Scrolls Online’s plugin community to keep me busy, and while it’s no single-player modding folder monstrosity (hundreds of gigs of files across the three big TES games!), it’s still fun!

But I was reminded the other day that there are some mods that are still pariahs in the MMORPG community when commenters joked that gearscore addons are worse than murder and slavery.

So, do you use plugins for your MMORPG? If not, is it because you have something against plugins or because the game doesn’t properly support them?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!

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Mr Poolaty

Man Corspesalot would have a fest with these comments lol.

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Daniel Reasor

I haven’t added a minimap yet, but the Skyshards map addon and Action Duration Reminder (an easy-to-read tracker for durations of buffs, debuffs, HOTs and DOTs) have added tremendously to my quality of life in Elder Scrolls Online.

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Dolvic

I almost always end up using plugins for whatever games I play.
Wildstar has add-ons that make inventory management and working with gear sets easier.
Lotro had some nice plugins, but the API seems to be lagging behind these days. The UI mods are still useful though.
Secret World’s Fashionista add-on is amazing for playing around with outfits.
Does the GW2Navi overlay for GW2 count?
ESO, however, is the king of add-ons. I currently have 48 add-ons for that game. Add-ons for crafting, minimap, gathering, quest tracker, buff tracking, intelligent auto-loot. There’s even one that allows me to use extra modifiers for keyboard shortcuts and another that allows keybinds for the music volume. I’m not sure if it’s the need for features in the UI or just the affinity for modding any Elder Scrolls game.
Although I rarely think about any need for add-ons for FFXIV, I’m sure if the developers allowed them, I’d end up using some of them. I only use ACT to measure how I’m doing as DPS, and even then forget it most of the time.

tethyss
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tethyss

Once people got used to them, WoW practically required it.

So many features the UI lacked but people really needed. Sometimes Blizzard added things later because the addon became so popular. Things like threat meters, dps counter (recount), raid boss helpers (DBM), spell timers, crafting…. every possible feature of the game had an addon to help you. And they were all free and it was beautiful.

When I got bored with raiding, the auction house became a second home. Auctioneer and Auctionator (sp?) were a must.

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Rolan Storm

Yes.

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Stormwaltz

Never in any game. At this point, when plugins are mentioned my reaction is “Oh yeah, those exist.”

I wonder if that’s a result of me getting into MMGs before plugins were a thing?

rafael12104
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rafael12104

Nah. I don’t need them. If it is a feature the game lacks, a real feature like a dungeon finder etc., then I go to the devs and ask and lobby for it to be added.

Other than that, nope. The cosmetic stuff is ok, but not really all that relevant. The autoplay sort of stuff is just plain wrong.

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Sally Bowls

If it allows it, sure. E.g. a couple of hundred for WoW. If someone cops too big an attitude on being a purist, I might allow myself to ask the question that isn’t using tools a main differentiator between humans and lessor animals.

BTW, life has moved on and the next iteration is “do you use OOG websites/apps” not just in game mods. EVE has some for combat & grouping even the equivalent of a time clock where you check in that you showed up for a combat op. WoW has The Undermine Journal, TSM, Wowhead current world quests, … My aphorism is that MMOs for adults have you using spreadsheets.

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nobleeinherjar

I prefer not to mod when I can. Outside of sweetfx these days, I try to get by with what an MMO comes with. I recently ran WoW with only the map coordinates add-on, and the only add-on I use currently for ESO is one that shows whether or not I have a piece of equipment’s trait learned or not.
Even as someone who currently runs over two hundred mods in most Bethesda games, I just don’t care about modding MMOs as much.

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mysecretid

None. I play every game “out of the box”.

Also, I hate dps parsers in games, because they’re incapable of context. Some classes aren’t there to do raw dps, but to set up optimal conditions for those who do — the dps parsers make every class not designed for maximum dps look like slackers.