OrbusVR is a sandbox MMORPG built for the Vive and Rift


If you count yourself among gamers actively seeking out MMORPG virtual reality experiences, you should probably take a peek at OrbusVR, currently in production for the HTC Vive and Oculus Rift.

Ad Alternum Game Studios is building a full-scale MMORPG with all the bells and whistles — questing, combat, open-world zones, and crafting — with a few more unusual features, like hybrid instanced dungeons, hidden and “feat” quests, player bounties, and tiered safety zones for PvP. Raids aren’t expected to make it in for launch.

Most recently, the game held a pre-alpha test with 700 participants and should move to alpha before late March. Founder Riley Dutton posted to the official blog that the team will be running a “modest” Kickstarter campaign starting March 6th, to run just one week, so keep an eye out for that.

“The good news is that this game is already ‘fully funded,'” Dutton writes. “We will finish it no matter what. But if we can raise some extra money now to spend on more art, better sound effects, a proper writer, and more help in general?”

Take a peek at the trailers below!


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Hope it does well to incentivize others to start making MMO or even just more multiplayer VR games.

I work with Helm-Systems on a Dark Fantasy VR RPG called, The SoulKeeper VR, and I drool imagining a game like that as an MMO. Unfortunately the tech doesn’t seem to be there yet or at least to where its feasible for studios at least…heck even co-op would make me pretty excite lol.

Unfortunately gonna be a while before big AAA studios even risk large VR productions let alone MMOs too since the math doesn’t add up. Time spent in production vs the audience size (sales) is rough until it is ubiquitous (cheaper VR plz lol) also because making good games is crazy expensive and time consuming :'(

Still hope OrbusVR does well to get some attention to VR MMOs and cheers to indies for taking risks where AAA studios won’t. So we should all be supportive and appreciative they are going to places where no devs have gone before!

Melissa McDonald

I’d like to see how this compares to Vanishing Realms, a VR fantasy game that is extremely interactive (like having to swing to bash things, bend down and pantomime rummaging through a chest to loot it, etc., a focus on real motion).

Kickstarter Donor

Oh, interesting, I never heard about this game. The low poly graphics are quite nice, and it seems they’re handling combat mechanics the way it’s been theoriezd/hoped by soooo many people. I’m curious as to how they’ll handle cheaters trying to bypass the VR controls.

I’ll keep an eye on this.


Looking forward to hopping on their next test in March!

Think I’ll give that Runecaster a try. Seems interesting with having to memorize runes then draw them out quickly to launch your spells.

Sally Bowls

BTW, at MWC a Google VP said that they have shipped ten million Cardboards, double the number from July ’16. And 30 Cardboard apps have been downloaded one million or more times each.


If you actually look at the news articles a lot of companies involved in VR are all pleased where they are at with VR. Valve’s interview states they’re ahead of projections with Vive sales. Sony said they’re at 915k of the 1m sales in 6 months goal after only 4 months.

As usual, despite all the hate, things are actually going pretty good.