SkySaga dramatically altered crafting in its latest alpha phase

    
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If, like me, your spring break plans have been thwarted by frigid weather in the forecast, maybe you’re looking for something new to do this weekend. If so, take a peek at SkySaga, which last week hit alpha 10. The voxel sandbox updated the floating City of Last Light, buffed character customization, improved the UI and atlas, added new components, and made it so much easier to search and visit other players’ homes. Crafting and the economy have seen a major simplification overhaul as well:

“Intermediate components have been removed from the crafting process, which means you can get straight to building what you need. For example – to craft a chair you no longer craft wooden planks on a sawbench and iron bolts in a forge, then combine these parts on a workbench, keeping track of the recipe with a mental shopping list – now you use the raw wood and metal directly in a single crafting device, and immediately hit craft. Simplifying this way means that inventory management gets much simpler, as there are fewer leftover parts. You can batch craft a stack, too – as many as you have materials for. The crafting UI has been drastically simplified and now focuses on the important parts of the process. The item recipe will auto populate if you have the right materials to complete the build.”

More recently, the team posted a video walkthrough of cave gameplay. Check them out below.

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