SkySaga dramatically altered crafting in its latest alpha phase

    
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SkySaga dramatically altered crafting in its latest alpha phase

If, like me, your spring break plans have been thwarted by frigid weather in the forecast, maybe you’re looking for something new to do this weekend. If so, take a peek at SkySaga, which last week hit alpha 10. The voxel sandbox updated the floating City of Last Light, buffed character customization, improved the UI and atlas, added new components, and made it so much easier to search and visit other players’ homes. Crafting and the economy have seen a major simplification overhaul as well:

“Intermediate components have been removed from the crafting process, which means you can get straight to building what you need. For example – to craft a chair you no longer craft wooden planks on a sawbench and iron bolts in a forge, then combine these parts on a workbench, keeping track of the recipe with a mental shopping list – now you use the raw wood and metal directly in a single crafting device, and immediately hit craft. Simplifying this way means that inventory management gets much simpler, as there are fewer leftover parts. You can batch craft a stack, too – as many as you have materials for. The crafting UI has been drastically simplified and now focuses on the important parts of the process. The item recipe will auto populate if you have the right materials to complete the build.”

More recently, the team posted a video walkthrough of cave gameplay. Check them out below.

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socontrariwise

They don’t want to give the player barriers – but then they changed the recipe system so your regular recipes now only work with resources of certain colors. Which means you are screwed if you want to build a certain color scheme but you have only the brown-blue-grey-green of the Verdant color scheme for your recipe unlocked. Or you don’t have the iron of this color yet or the pelt of this particular color.
I’m sitting there having barely any recipes, haven’t found any crafting recipes for decoration/furniture in any adventure yet … and I can’t make the blue or white doors and ladders and such I need for my island, green or brown just doesn’t suit the scheme of my castle.

Plus they introduced lots of settler tools and zero explanation how to use them AGAIN. Took me half an hour to find out how the earthshaper gloves work (due to bug and inconsistent work) to add items the way I want. Was even more frustrating to figure out how to delete an area. Only managed after finding a video a fan had made, completely not intuitive.
Honestly, if I wouldn’t like and play Skysaga since such a long time already I would not have stuck with it beyond the first 10 minutes of Alpha 10. This was SO much more frustrating that any of the previous Alpha stages, I can’t believe it. And I miss the different crafting stations and the crafting tutorial, it made sense and was more atmospheric too than saying “walk to this station there, hit the button”.

Even worse are absolute beginner adventure island design flaws where the islands are shared – but then there is a quest to gather x of y and y does not respawn with players entering the island while you are there. So you are indeed stuck and can’t finish the quests. And most of the quests are like this (gather x of y).

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Fisty

Good game. Sign up and you’ll get an email that week to download. They’ve come leaps and bounds since last summer.

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Wanda Clamshuckr

Huh. This wasn’t even on my radar until now. Just registered.

Seems like an interesting blend of games like Creativerse on Steam and Trove. I love the exploring and building aspect. Caves! I’ve always been a delver, so I’m sold.

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Rheem Octuris

It actually been around for a few years now.

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Lethality

This is super sad. Crafting was the best part of this game, honestly reminiscent of SWG more than any other current game.

CovertOpsCloaking
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CovertOpsCloaking

I disagree.
Crafting is still fun and I’d say the best part of the game is exploring.
The game in general is shaping up very nicely.

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Kickstarter Donor
mistressbrazen

The game is shaping up. Still some work to do on the mobs reactions in adventures and the developers need to decide whether it will be a sandbox as they keep saying or a theme park. Recent changes point towards theme park (including the changes in crafting and other new restrictions) instead of sandbox, but it is still alpha. Hopefully, the crafting will be resurrected and players allowed more freedom to play as they chose, as was said in the clip above.

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Schmidt.Capela

If I understood correctly, they only removed unnecessary busywork and the often frustrating inventory management aspect of crafting, everything else should be intact.

I’m not always against unnecessary busywork in crafting; it can be sometimes soothing. But I’ll always be in favor of anything that removes inventory management issues from crafting; one of the few things that can make me actively dislike a crafting system is if the most “challenging” part is making sure I have enough empty inventory space to do the necessary crafting steps.

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Kickstarter Donor
mistressbrazen

SkySaga is a interesting game and I’ve been in the Alphas since #4 I think. The crafting changes in Alpha 10 have been pretty awful. It was not a question of changing busywork as suggested below and the changes did absolutely nothing to help inventory management, as the removal of some crafted items led to replacement by color restricted items.

The changes in my opinion were done to help mega builders, those players that build huge, intricate islands. I am sure they love the new changes because crafting for them was incidental to building. For the rest of us it eliminated crafting as a function of game play and that made many of us sad Crafting in Skysaga was fun and felt immersive. Now you just click a button and all crafting is done automatically. The player has relatively little to do with it. The process is sterile and boring and we are really hoping this change will not maintained in future Alphas.