Virtual reality MMO OrbusVR has launched a one-week Kickstarter campaign

    
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No, you cannot dye glowing.

A week ago, we told you about OrbusVR, a full-scale VR MMORPG built for the HTC Vive and Oculus Rift — and today, the Kickstarter for the game is live. “OrbusVR is the first MMORPG designed from the ground-up for room-scale virtual reality, including the HTC Vive and Oculus Rift + Touch,” declares the crowdfund. “Explore, socialize, and fight online with thousands of other players from around the world, as we create and conquer a virtual realm together.” Crafting, group dungeoning, socializing tools, a massive map, and endgame PvP are all on tap.

Founder Riley Dutton of Ad Alternum Game Studios seeks $10,000 and hopes to raise it in a week — one of the shortest MMO Kickstarters we’ve seen in a long time, as well as smallest, as Dutton says the game is already funded (by the founder) and is seeking more money to improve the art and writing quality.

“Unlike many MMO and VR projects, I’m not coming to you with a game that exists only on paper or in eye candy trailers,” Dutton says. “Rather, our video is recorded from 3 play tests which we’ve already held, and more than 1,500 people have participated in.”

Pledges run from $5 to $5000, with $30 being the basic buy-in for a game copy. Check it all out on Kickstarter:

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Melissa McDonald

Just wanted folks to know, who may not follow VR news very closely, that 2017 is going to see several consumer visors available, made by Dell, Lenovo, HP, and Acer, with others soon to follow. Those are a partnership with Microsoft to enable both Mixed Reality (like HoloLens) and Virtual Reality. Those are going to be mid-level price range compared to the Rift and Vive.

But so many problems are being solved, and rapidly, this ‘thing’ called VR is a freight train going downhill. QUALCOMM just unveiled their prototype wireless VR headset this week, with “at least 5 partners using their Snapdragon chips for mobile VR”: https://www.yahoo.com/tech/m/b74909da-4ffe-37d6-b563-39ddb80eac16/qualcomm-moves-vr-forward.html

LG just unveiled their own Steam VR headset to rival the Vive, and it has higher resolution than either the Rift or Vive: https://www.yahoo.com/tech/m/fc2de76e-8e9c-35a5-82ce-355c5d5289fb/ss_hands-on%3A-lg%26%2339%3Bs-steamvr.html

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Melissa McDonald

Arktouros nails it, the feeling of immersion is greatly magnified in VR. No flatscreen game experience can match that. Sure, this looks basic, and it necessarily must. But it’s going to update very rapidly. It’s at EQ1 level of graphics for a first-generation VR MMO. Better things are under development right now, even as we take up space and breathe air. I’m impressed enough with the 1.0 generation of hardware and experiences that I know some really amazing good times are coming, and sooner rather than later.

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Nordavind

That’s not virtual reality, that’s virtual cartoony.

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Arktouros

Ultima Online was a 2D isometric game. EverQuest and Asheron’s Call hasn’t really stood up to time, either. As far as first MMO’s go on a new technology this is pretty great.

VR over all is pretty demanding on most systems can only imagine it’s more so for a wide open world.

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Dividion

In a virtual world, “reality” can be very different from what we see in our “adopted reality”. After all, we can’t even be sure that we’re not living in a “Matrix”.
Maybe we’re all tentacle monsters and these human bodies are just our avatars, but this “virtual reality” is so immersive that we don’t know it’s not actually real.
If you wan’t “reality” in a VR, you’ll need to ditch the magic. That’d be a sad VR.

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Arktouros

The part that has me so convinced about VR isn’t that I’m sort of “apologist” as some might claim nor is because I’m aiming to justify my purchase as others might but rather the summary of the experiences I have had in VR.

When I got into my first MMO with Ultima Online my heart would constantly be pounding outside of town limits. Fighting for my life and loot was just nerve wracking but exhilarating. However after 20 years of gaming and thousands of battles that feeling is long since gone. Whether it’s Crowfall or Camelot it’s all just going to be a new Frakenstein’s Game that we’ve seen all the parts and pieces before.

What convinced me about VR is there was a part in Vanishing Realms where I had 3 skeleton warriors attacking in front of me and my back was up against a virtual wall and I felt trapped. That’s fantastic. In one of the most cartoony looking games out there I had one of the most immersive and real moments I’ve ever had in gaming. I still can’t walk off a virtual cliff because my legs get weak and won’t move because as much as I tell myself it isn’t real my senses are screaming otherwise.

It’s those kinds of feelings, or presence, that defines good Virtual Reality.

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Melissa McDonald

My moment came from something far more basic, playing Zombie Shooter VR on Cardboard. I decided that I would let one of them get close to me instead of shooting them from several feet away. Bad idea. It was the same size as me (you notice scale far more in VR), it was scary-looking, and it wanted to hurt me. This affected me in a surprisingly visceral way. To me, the lesson learned was that your mind very rapidly accepts VR as reality, and you respond accordingly.

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Utakata

I thought it was an intended form of high art representation in the avant garde…until the apologists in replying to your observation spoiled that notion. :(

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Cramit

My boss showed me this game cause he is huge into VR. I keep saying, they make something like this that is well received and it will push the genre forward. I just want a grouping MMO for this and I am on bored.

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Armsman

All I have to say:

;)

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A Dad Supreme

*Cue Melissa running for her credit card in…five…four…three… two….

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Melissa McDonald

“yarbles. great bolshy yarblockos to you! i’ll meet you with chain or nozh or britva anytime… not ‘avin’ you aiming tolchocks at me reasonless, well, it stands to reason I won’t ‘ave it!”
(collapses giggling helplessly)

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Riley Dutton

Dev here — thanks for all the kind words and support from everyone. We’re making it happen! Exciting!

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Dividion

Congratz on already blowing through the Kickstarter.

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Hesch

Backed! This looks great.

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Arktouros

Looking forward to their next Open test. I seen them a few times but was working.

Still generally against the idea of kickstarter however so won’t be doing that. Seem like solid dudes going about it.

Antheriel
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Antheriel

It’s too bad that, with VR, we’re back in platform fragmentation land again. I’d check this out, if it was for Daydream.

I do think they’re on the right track in wanting to invest in better art, though. The low-poly style is great for keeping framerates nice and high in VR, but you really need some artistry to make low-poly graphics look like more than a tree placed here and there on a flat plane. As it stands, this doesn’t look like to me like a game that could sell for $50 at retail (that’s the price listed on the Kickstarter page).

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Arktouros

I don’t think we’re really at platform fragmentation as much as you have differing levels of technology. Comparing GearVR or Daydream to something like a Vive or Occulus is like comparing a smartphone to a desktop computer. While there’s certainly overlap there the level of interaction you can have with the desktop computer is naturally greater at the cost of it being more setup in a set location. So your comment rings out more like “I’d check out World of Warcraft if I could play it on my iPhone.”

Agreed on the art though.

Antheriel
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Antheriel

That’s fair. Daydream does have very limited control options. I was more thinking that the graphics of this particular game look very Daydream-compatible, but perhaps the UI makes Daydream an impossibility.

Also, I would totally check out WoW if I could play it on my phone. We’re getting close to that point, as devs figure out better control options for touchscreens. Games like Celtic Heroes and Order and Chaos 2 aren’t far from traditional MMORPGs, just with fewer hotkeys. Villagers and Heroes _is_ a traditional MMORPG on mobile, with admittedly simplistic combat.