VR MMO OrbusVR has not only funded but doubled its Kickstarter goal in one day

    
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I AM NOT SPECCED TO BE ON FIRE

Did you chuck any cash at OrbusVR, the blocky-cute virtual reality MMO sandbox with the unusually small and short Kickstarter? It’s a sure thing now: It’s already met its $10,000 goal. In fact, it doubled its goal in under a day, unlocking both the pet system stretch goal and the world boss stretch goal.

“Thanks for all the kind words and support from everyone,” founder Riley Dutton wrote in MOP’s comments last night. “We’re making it happen! Exciting!”

The next stretch goal, the Explorer’s League, opens up at the $30,000 mark.

“This is a new faction in the game that is all about exploring the realm of OrbusVR. Whether it’s a scavenger hunt, a puzzle hidden deep in a forest, or discovering an ancient piece of lore text hidden away in a sunken temple, these folks want to send you on an adventure! So if you’re the kind of person that loves exploring every nook and cranny of a game, or you just love the idea of discovering a long-lost secret in the game, you’re in for a treat.”

Just remember that this is a one-week Kickstarter, so you’ve got only a few more days to jump in and snap up the game preorder cheaply.

Source: Kickstarter
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Nordavind
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Melissa McDonald

Excellent. Good times coming. I’d posted some stuff in the thread yesterday that folks might enjoy knowing, I can very concisely recap: 2017 will feature numerous visors that support Mixed Reality (MR) and Virtual Reality (VR) in Windows 10 from Lenovo, Dell, Acer, and HP. LG just showed off their Steam VR visor that is similar to the HTC Vive, but has higher screen resolution. Qualcomm just showed off their wireless VR visor and 5 partners will use their latest Snapdragon chip for mobile VR solutions that are untethered.
Big stuff going on folks!

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Modrain

Yup, that’s the difference between kickstarting ideas and kickstarting a game.

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agemyth 😩

I wish Massively had someone like Beau Hindman around still (and a Vive) to be out there on the frontiers of VR virtual worlds. There are a lot of amazing social experiments that are MMO-adjacent that I would like to see/read about from the MassivelyOP perspective. I know, the price, the motion sickness, no real games yadda yadda.

I don’t think many would try to argue Orbus being a smash hit or VR killer app, but the boundaries need to be pushed! Good luck, it will be a rough journey.

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Arktouros

I got one. What do you want to know? :)

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Melissa McDonald

Arktouros gets my vote. I’m all about the mobile headsets, he’s got the big guns.

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irpugboss

Congrats to Orbus, I am working with a team on a dark fantasy VR RPG and hope they can make a solid case for MMOs on VR.

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Arktouros

If you make me VR Diablo I will financially support the hell out of your game.

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Chosenxeno .

There’s a game called Trickster that is already becoming VR Diablo.

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irpugboss

That’s pretty cool I gotta check that game out then :D

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Arktouros

Yea Trickster is pretty close to getting there but Diablo at it’s core is a loot grinder. All about that lootsplosion.

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irpugboss

Heck yeah, Blizzard should definitely jump on that too if we can’t get to it in time. I would play the heck outta that lol. Unfortunately for now the big boys aren’t able to make the math work out for game development so it’s up to us indies to push the boundaries :D

Still there are definitely some similarities with our game and Diablo. Mostly the dark dungeons, brutality, weapon sets, spell casting, multiple classes/characters. Although we don’t have randomly generated tileset dungeons but I know the boss man loves Diablo so if the resources did become available and the tech could handle it we may be able to persuade him haha.

Aslo, definitely no MMO like Orbus which is like the holy grail of VR gaming, short of us being digitized into a game for full sensory feedback lol :D

Reallllllllllly want them to make a splash in that genre <3

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Arktouros

Your game sounds good and will be interesting to look at amongst the wave of shoot’em’up and sports games.

You hit the nail on the head with the random tile generated dungeon. I’m looking for that endless fight and never knowing what to expect :)

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Melissa McDonald

OMG YES! RANDOM DUNGEONS are what made Diablo so replayable! Endlessly replayable!

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mcsleaz

Your VR game better have Giants & They better be GIANT! :)

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irpugboss

There is a troll boss so far that is huge, more like Ogre I’d say but in the lore its an earth troll who loves smashing little folk on large rocks lol.

Still lots of work to do but this is him thus far, in VR you stand up to about his foot lol

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Melissa McDonald

that’s the thing, in VR you actually notice Scale because you’re actually there. Check out the Jaunt short “Kaiju Fury” and stand on a city street and gawk as a hundred-foot-tall monster stomps between skyscrapers. :)

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Robert Mann

Good luck to them. Not of any interest to me (apart from not currently owning VR headsets I also found the constant shake of trying to access the UI, and the graphics, to be unappealing.) By that I also mean likely to result in motion sick nausea from anyone with the slightest disposition toward it… and annoying as all get out to me!

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Oyjord Hansen

The only thing keeping me from jumping into VR head-first is motion sickness. I’m not generally prone to it, but every VR game and device I’ve tried so far eventually brings it on.

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Arktouros

I have found it really varies from person to person. During last Thanksgiving when I plugged my Ma into it she couldn’t even handle the Google Earth VR space to surface transitions without sitting down.

Personally I’m okay long as the speed is not too great. Serious Sam The First Encounter VR was beyond nauseating because I’m basically going 60mph on foot and my legs/brain have difficulty keeping up making me pretty wobbly. Spinning around 360 to handle all the incoming things while moving damn near put me on my ass a few times. Meanwhile other games that use movement controls that are slower I don’t have as much of an issue with. Teleportation, even short distance click hops (IE: You press forward and you teleport 1-2 ft forward), I had zero problems with what so ever but tend to trivialize encounters.

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Melissa McDonald

I’ve only felt queasy from one app – Cave simulator I think it’s called, but it features movement and rotation simultaneously, and that’s a bad mix.
But the real issue is, WHY THE BLOODY HELL do app makers keep making “rollercoaster” and “snowboarding” and “race car” and “jet fighter” VR experiences, stuff practically guaranteed to make people sick, at this point when the tech isn’t quite finished to eliminate nausea, those people need a smack upside da head.

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Arktouros

Because theme-park rides are easy and quick to develop.

Similar reason as to why Wave Shooters get created as well.