Ship of Heroes touts Unreal Engine 4 progress ahead of Kickstarter bid

    
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Since our community has City of Heroes on the brain of late, let’s recall that there are no less than five games inspired by the late superhero MMORPG on the way, each in a different state of development. One of the newest entries on that list is Ship of Heroes, possibly the most similar to the classic game, except for that whole “oh yeah and the city’s on a spaceship” twist.

This morning, Ship of Heroes’ Heroic Games posted a press release talking up its Unreal Engine 4 progress.

“Epic Games is excited that Ship of Heroes is being built using Unreal Engine 4,” an Epic rep is quoted as saying. “Ship of Heroes is developing quickly and we look forward to having another MMO in the market based on our technology, and the community of artists and coders that utilize it.”

Heroic Games claims it is “using the power of Epic Games’ Unreal Engine to break new ground, showing more fully integrated game elements than any other MMO in the Superhero and Space genres, prior to Kickstarter.” You can be your own judge of that by comparing its progress to the Kickstarters of City of Titans (2013), Valiance Online (2014), and Redside (2017), plus the website for Heroes & Villains.

“With just a year of development, Ship of Heroes has followed its original timeline and met its milestones each step of the way. In the interest of complete transparency, they have shared key elements such as game world lore, a video tour of the base level Apotheosis City, a video overview of the ship, a video demo of the Character Creator, the User Interface, background and development for key NPCs, and then a powers/combat demo, all shown in game in Unreal Engine 4. Each new update fits with the lore and contains the previous elements, all building toward a playable Alpha.”

Oh yes, that playable alpha: Expect that later this year and early next year. We’ve previously reported that the game’s Kickstarter is set to begin on April 4th, with a $400,000 base goal.

Source: Press release
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kelvar

It would be awesome if they (or anyone at this point) can bring a CoH-esque game to life… but I’m skeptical of the need for only 400k… that seems not nearly enough

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justin something

the number was chosen pretty carefully. the whole dev cycle has followed a set plan coming from the founder & CEO and obviously some of the budget has already been carried privately. the crowdsourcing is important, but the group has def focused on transparency and delivering on their promises. alpha in 2017, beta in 2018.

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kelvar

Oh how? I DO hope they are successful… or at least someone is. Two of those mentioned in the article didn’t make it :/

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justin something

you’re right: two didn’t make it so it seems hyperbolic to suggest there’s 5 successors – Redside appeared with nothing to show and went straight to KS and H&V hasn’t been heard from for a while. Ship of Heroes has shown great progress in a year – if you look at the youtube demos, they have shown the base level, ship and background, character creator, networked game play, and combat/powers demos, all in the environment in UE4. The “how” is not mysterious – UE4 is an awesome tool, the team is experienced, and leadership knows how to manage a project. the less flashy aspects of making an MMO like picking a solid team and hitting project milestones are what will set this one apart. Epic felt strong enough to endorse the project. if you look at what they have shared so far (on youtube and their site mainly) you’ll see how they have hit every point on their timeline and demoed the results. this “dark horse” will stick to their plan and is on schedule. Alpha in 2017 and Beta in 2018 are on that timeline (it’s available on their site and has been since launch in Nov 2016, along with bios for the team.)

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Chris Savid

400k does seem small but Ship of Heroes team are all experienced game developers, so the money is probably mostly for wages so they can dedicate themselves full time to development. They obviously already own all the hardware and software needed to make a game since they have already been developing it. Also Unreal Engine 4 is now free.

On the other hand if we look at the City of Titans project they lacked experienced developers They received $678,189 and 4 years later have very little to show for it. They had to purchase all the necessary hardware and software and Unreal Engine at that time was not free. But mostly they had no real real experienced game devs. CoT team consists mostly of individuals LEARNING how to make a game PART TIME.

camren_rooke
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camren_rooke

Still wishing these guys the best on their kickstarter.