Star Citizen’s Around the Verse on the benefits of the ‘mega map’

    
18

Try saying “mega map” 10 times fast! This week’s Around the Verse does indeed cover the heck out of Star Citizen’s mega map. Lead Gameplay Programmer Rob Johnson says that the intent of the mega map is to eliminate — or at least reduce — the annoyance of loading screens.

“We load the Mega Map as we would a standard map. The Mega Map itself is empty, but once the Mega Map is loaded, we actually start to fill the Mega Map with content of various game modes, fire, and object containers. So, we would load the Mega Map, which is empty; load the front end, which is a set of object containers; [and] load the front-end game rules, which tells the game how to work in that game mode. The user would then pick a new game mode to play. At that point we throw away all the object containers. We throw away the game mode, [then] load in the Free Fly game mode and the Dying Star object containers, but we do that via streaming rather than a complete level load, so we are able to shave the vast majority of the load time down to a few seconds rather than long enough to warrant a load screen.”

ATV also catches up with the LA studio’s work on ship production, multifunction displays, the room system, and the “entity owner manager” — critical for the persistent experience. Listen up below.

Advertisement

No posts to display

newest oldest most liked
Subscribe to:
Reader
Roger Melly

Every article I see on this game seems like a new episode in the Space Opera that is playing out before our eyes .

It’s quite entertaining to watch because you really don’t know how this will all end .

It could be with a great game or it could be in a bunch of lawsuits and I have even seen people suggesting there could be indictments if it fails to launch although I am not sure how plausible that would be because they would have to prove criminal wrong doing .

Sitting on the sidelines I hope they can pull it off , it’s something I want to play eventually but I will say this if I had invested in it after all the things I have read I would be starting to have the first pangs of concern about the developers ability to deliver a finished product in a timely fashion .

taojeff
Reader
taojeff

The pace does seem to be picking up a bit. At this point I don’t think there is any question of if they can deliver a game or not, it’s more of a case of how much of the potential they can realise. In a timely fashion comes back to personal opinion, some people will think some point this year is timely enough, others some time in the next 2-3 years, others still thing that point has passed.

As you’re on the sidelines, enjoy the show, sure there will be more drama of some kind soon.

Godnaz
Reader
Godnaz

Your in the single player campaign and want to play in the Persistent Universe online. You hit escape to bring up the menu and click “Play Online”, *BAM!* No load screens, zero wait time. You are immediately in the PU with everyone.

Want to player some organized PvP via FPS (Star Marine) or ship to ship combat (Arena Commander)? Click and your in the player lobby/game type options menu. No load times into the match, just waiting on other players.

The entire 28mins packs a lot of information. If you are a tech and systems geek and want to see how such a massive game area is possible, this is the episode you wanna watch.

Reader
ichi sakari

patience is required
until the want is filled
the wait was a dream

Reader
ichi sakari

hai

Katsu.jpg
Reader
Melissa McDonald

Star Citizen’ll come out, tomorrow,
Bet your bottom dollar that tomorrow,
There will be ships… to buy
Just thinkin’ about, tomorrow,
Clears away the delays and the sorrow,
‘Till the launch
When I’m stuck with a game that’s quite unfinished,
I’ll stick up my chin, and grin, and say, oh!
Star Citizen’ll come out, tomorrow,
So you gotta hang on ’till tomorrow… come what may,
Tomorrow! Tomorrow! I love ya, Tomorrow!
You’re always a day away.

Reader
Armsman

Well, they did release SC Alpha 2.6.2A to the PTU yesterday (I know as I’m in the test group) ;)
That said if/when SC Alpha 3.0 finally hits, we’ll have a much larger and more complete vertical slice and see what some of the actual PU gameplay might be like. how long it will be before 3.0 hits is anyone’s guess, but I would think before the end of this year at the latest.
Time will tell.

Reader
Roger Melly

I am just wondering how far 3.0 will move the game forward and whether it means there is any real hope for a 2018 release ?

taojeff
Reader
taojeff

It’ll move the game forward in that they can troubleshoot / debug a lot of the features needed which haven’t been exposed to the variety of PC configurations that the playerbase has.

My main line of thinking is that it’ll allow Sq42 required features to be tested and debugged, so believe we’ll see that release Sq42 about 8 weeks after 3.0 hits. That’s my prediction anyway.

Reader
primal

sq42 wont be anywhere close to releasing after 8 weeks after 3.0 goes up i reckon end of the year at best for it now. there still developing some of the systems to go into sq42

Reader
primal

no chance the game is releasing in 2018 i reckon 2019 will be the golden year

3.0 will move the game forward significantly as youll get to explore a whole solar system, be able to land on moons first then planets later, should have the new netcode, and lots of other stuff.

Reader
Joe Blobers

Of course it will release in mid-2018 but you have to precise which game: Squadron 42 Chapter 1 which is the solo part. Star Citizen, the MMO will continue to receive major patch till end of 2018, date of Betastart, then officially released between 2018 and 2019.

Godnaz
Reader
Godnaz

Tomorrow.. but no other triple A game has built the system in place to support VR in the future like Star Citizen has.

https://robertsspaceindustries.com/community/citizen-spotlight/4716-Star-Citizen-Guide-To-VR-For-The-Rift-And-Vive

You of all people should chariot this game for that reason Melissa. Fallout 4 VR? While many games like Farpoint, Arktika.1 and Lone Echo look interesting, they are VR exclusives I believe.

So while it’s tomorrow and it’s not VR exclusive, it’s the best title your going to get that caters to a massive audience for the time being.

VR is still an infant user base and technology. Games like Star Citizen will push it closer to the mainstream… tomorrow.

edangerous
Reader
edangerous

Star Citizen hasn’t got the systems in place to support VR. That link is for VorpX, a 3rd party progam.

Godnaz
Reader
Godnaz

Ah ya. After doing some looking, it appears VR is on hold. https://forums.robertsspaceindustries.com/discussion/362672/no-vr-support

Reader
primal

was on hold ages ago to concentrate on other things

Reader
Roger Melly

I am sure it’s debatable what constitutes a triple A game but doesn’t Elite Dangerous already offer VR ?

And that is a game where the developers have proven they can release a finished product .

Reader
primal

finished yet extremely basic game lacking any meaningful fun content