We’ve teased upcoming Ashes of Creation for its “nodes,” and apparently Intrepid Studios agrees that they’re confusing, as the MMORPG has released a dev blog this afternoon explaining just what they are, again.
Nodes can grow into towns, and players who perform activities within their boundaries contribute back to the node (and vice versa), but the size of the municipalities is limited; there can be only so many huge, sprawling metropoleis at a time, after all. Nodes will also have a determined type — military, divine, economic, and scientific — which will provide benefits to the associated activities.
The rest of the world, Intrepid says, will form around the nodes. “Where towns form will dictate which raid boss appears, which dungeons are available, which quest lines become unlocked, and how the tale of the server unfolds,” the devs say.
Making more sense yet?