“Players need to craft the Trebuchet, place it, and then aim it by pushing it around. In-game physics come into play when figuring out how far you want to shoot: by adding and removing rocks as ballast you determine how far your projectile will go. You can arm your Trebuchet with huge boulders and even explosive Demon-fire jars that will create a fiery havoc wherever it comes crushing down. Thanks to Conan Exiles real-time destruction physics, buildings will crumble and city walls will break as the barrage of rocks and explosives come raining down on your enemies.”
Also as promised last week — what must seem like a million years ago to Funcom, as it sure does to us — the studio has gone forward with its plan to implement a program that’ll reward players for hunting down exploits that are both previously unknown and severe.
“Serious exploits which can be used in online play and on multiplayer servers. (This would for example be exploits which gave certain players big advantages in the game, like duplicating items or being able to build inside mountains/rocks.)”
Submissions to the Exploit Hunters site deemed “valuable” by the studio will be repaid with a bounty between $100 and $500.
We’ll be streaming the game again tonight at 9 p.m. EDT, so join us on OPTV then!