Elder Scrolls Online battlegrounds AMA: Queues, rewards, leaderboards, and beyond Morrowind

    
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ZeniMax regaled Reddit with a giant Ask Me Anything on The Elder Scrolls Online yesterday afternoon — specifically, on Morrowind’s battlegrounds. All three have been profiled to date: Ald Carac, Foyada Quarry, and Ularra. Here are some of the highlights of the AMA!

  • There will be no resources nodes in the battlegrounds. “We want you to focus on the objectives.” There are no gear or consumable restrictions, though. Poisons are OK.
  • At the launch of Morrowind, expect “titles, furnishings, and gear” as rewards for battleground performance. The gear will come in five-piece sets and for the most part “be useful in PVP and PVE.” Rewards are separate from Cyrodiil rewards.
  • The team isn’t worried about the effect on Cyrodiil, either. “Battlegrounds are to Cyrodiil like Dungeons are to regular PvE. People like to do both, but some may gravitate more to one or another. I think people are going to want to do both, because they are much different experiences.”
  • No straight answer was given on the topic of official battleground tournaments. Random in-map events to switch up the dynamics aren’t on the table.

  • The queue will take into accounts groups, PUG players, ranks, and level as much as possible, but not roles or classes. Battlegrounds time out at 15 minutes max.
  • The team promises to talk about class balance issues “soon.” As for side balance? “There will be no official BG rules/adjustments to encourage or dissuade 8v4 scenarios.”
  • Battleground leaderboards are based on medals, not on wins and losses. They reset every week.
  • No plans for spectator mode.
  • There will be battlegrounds beyond Morrowind.
Source: Reddit
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jay

The team isn’t worried about the effect on Cyrodiil, either. “Battlegrounds are to Cyrodiil like Dungeons are to regular PvE. People like to do both, but some may gravitate more to one or another. I think people are going to want to do both, because they are much different experiences.”

Really? I remember how much of a ghost town Cyrodiil was when IC was released, and while some did come back, it was much less than what it was before IC as quite a few people still like to PvP within IC.

This is really moronic logic on their part. When you have a group of anything at all, and you dilute that group, you are always going to have less than you started with. It’s common sense. Clearly Cyrodiil is going to have far less players than it currently does, and it’s not always the healthiest atm as it is.

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Wanda Clamshuckr

I’m going to reference how DAoC was when their Battlegrounds (BGs) were released, and how they impacted regular RvRvR out in the Frontier: no impact.

There are people who like the larger scale of regular PvP, and a crowd that like the smaller map with shorter duration objectives, and tighter combat of the BGs. Different crowds being attracted to different things. Like people who do public dungeons vs people who do Trials.

I think what it will attract are the people who like PvP for shorter bursts, in which you have to be pretty quick with strategy and tactics because you are going to run into two highly motivated enemy factions in a much shorter time frame. They aren’t there questing, harvesting, or gathering skyshards: they’re there to kill.

Given the complaints that regular PvP has had for..2 years? due to lag, I’d say the BGs are going to be hopping busy. The people that gave up on regular PvP a long time ago are going to be organizing themselves to get ready for this. I know I am.

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jay

The big difference being that DAoC bg’s were tied to level. There was no level 50 bg. So if you wanted to do bg’s you had to level an alt. This inhibited a lot of people from doing them. On top of that DAoC BG’s were pretty much just mini RvR areas. They were not true battlegrounds in the MMORPG sense of the word. They were not lobby based, short duration timed events.

So it’s apples and oranges here.

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Wanda Clamshuckr

But it’s the same concept. It’s a mini PvP area vs a larger PvP area. It attracted different people for what the experiences offered.

Even when I outleveled a BG, I would just PvE until I hit the next one and play again. When I hit 50, I didn’t do big boy RvR because it wasn’t my thing at all. I got my fix in Darkness Falls instead.

I was also one of those people who would level toons just for the BGs, for Thid in particular, then re-roll once I cleared it. After a time, /xpoff became a thing and I built a roster of toons that were BG exclusive.

Point being, it’s not apples and oranges. It’s 2 activities that can co-exist with different groups liking one or the other.

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Daniel Reasor

I’d argue that if players migrate permanently from Cyrodiil to Battlegrounds in large enough numbers to impact play in Cyrodiil, it’ll be because Battlegrounds are the PvP format they were really waiting for. There’s little sense in wanting players to have to settle because the content they want isn’t available. That wouldn’t keep players in the long run anyhow.