Path of Exile is rewriting minion masters for Fall of Oriath

    
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Heads-up, minion masters, which is basically all the lazy people who love clicky RPGs, including me: Path of Exile is making what Grinding Gear Games is calling “significant changes” to you come the launch of Fall of Oriath later this year. The best part is that’s not a euphemism for nerfs.

GGG’s Chris Wilson says that “while many of these changes are to improve the power and usability of these skills,” the studio is “also trying to improve performance by reducing the maximum number of minions, but increasing their power to compensate.”

In a nutshell, Zombies kick far more ass than before, Skeletal Mages will cast faster and deal more ranged damage, Spectres will be more zippy, and Skeleton Warriors have been buffed to do roughly 135% more damage, with faster casting and reduced mana costs for the player to boot.

“The skill now summons up to 5 skeletons at all levels of the gem, instead of growing from 4 to 6 as the skill increased in level. They now have a -30% multiplier to added damage, down from -50%, bringing them in-line with the multiplier on Raging Spirits,” Wilson writes.

On the other hand,

“There are now fewer sources of additional skeletons; Uniques and items that granted additional skeletons (Including existing items) will now grant no more than 1 additional skeleton, and there are fewer sources of additional skeletons to be found in the passive tree. The helmet enchantment that spawned additional skeletons per cast will be reworked or replaced. With investment in uniques and passives, a player should be able to reach around 15 skeletons. The Army of Bones jewel will now grant 1 additional skeleton, has a limit of 1, and is being reworked.”

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Kala Mona

New league in PoE is super fun (basically you can mix previous leagues using leaguestone consumables), just saying.

Veldan
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Veldan

Yeah it’s called a summoner, not minion master like the title and article say.

About the changes: all I see is power creep. Summoners are already powerful and viable. There are great builds for zombies, skeletons, spectres, golems… pretty much any minion. But I’m not surprised, they always balance the game by buffing underused gems.

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Ashfyn Ninegold

Running a firestorm summoner this league and having a blast. Can’t see where these changes will impact that build much, since the main damage is from firestorm and the summons just act as meatshields. Nonetheless, great news for die-hard summoners.

Nice that the Necromancer is getting a significant buff just before some other game comes out with a Necro DLC pack, and I don’t mean Grim Dawn.

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Johnny

Yes!!!! I’m not normally a summoner type but I enjoy it in path of exile. I had to basically redo my entire character late game as a result of summoner skills just not pulling their weight.

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Alfredo Garcia

Heh, I’m not big on summoner builds but I do sometimes enjoy running around with Dominating Blow (which turns mobs you kill into temporary minions) being all like “Mine! Mine! Mine! Mine! Mine!”

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kjempff

Nice, summoners used to be awesome fun to play, but they messed them up with patches over the years. Good to see they might get a little comeback.

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Greaterdivinity

Ohhhhhhh, I always do enjoy being a lazy shite and having a summoner character in ARPG’s. They’re never my main, but there’s something satisfying about doing your minion/buff/debuff setup and then just standing around and maintaining buffs/debuffs and collecting loot.

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kidwithknife

Sounds awesome. PoE’s a good game but hasn’t quite clicked with me, this may be the change that does it.