Star Citizen Around the Verse: Building ships and then blowing them up

    
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This week’s edition of Star Citizen’s Around the Verse heralds the release of the 2.6.2 update on the PTU — and yes, the Buccaneer is in it. That’s a handy coincidence since the episode also contains part two of the ship pipeline deep-dive, which features that very starship as the devs polish it to “flight ready stage.” Technical Designer Matt Sherman and crew explain how they move ships through surface geometry and textures and parallax mapping, then adjust the joints and animations, the aural effects, the weaponry, and even the “bespoke” custom UIs for the ships that the player will use to pilot them — everything that needs to be done long before the math folks consider things like “balance.” The best bit is the designer whose job it is to think about how the ships will blow up:

“I jump in about white-box stage, after concept’s done, the modelling gets laid out, design has put some features in, I’ll go in and I’ll look at what the design is, what’s been done so far, and start to think about destruction. Very early on we start to think about how the ship will break apart.”

There’s also a check-in with the Foundry 42 Frankfurt studio, which is currently working on weapons, modularity, lighting, room types, animations, and cinematic conversations. Check it all out below!

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Melissa McDonald

Needed space on my SSD so I uninstalled Star Citizen. Waiting for the day when it’s finally really time to actually play the game.

Godnaz
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Godnaz

Its not the drive space for me. It’s the bandwidth needed to update. 30GB patches every week is not something I can do. Once the Delta Patcher is released, it’ll be more bearable, allowing smaller, more frequent updates. Still got until the end of the year (fingers crossed) for alpha v3.0.

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Joe Blobers

Well your call. Being a tester is not for everyone… but is is also very rewarding to see a team of twelwe growing like Cloud Emperium did. It is a matter of a year at worst to get Squadron 42 Chapter 1.

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Michael Johnson

It’s kinda funny that I feel like your response could have been copied and pasted from a response a year go.

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rafael12104

Well, this is news. sure. But then so are the patch notes of every other new or upcoming MMO of any note. And I would argue much more appealing because they are less Hollywood. How much do you think they have spent on these updates?

I guess I’m just tired of seeing these articles. I’ll deal with it, but… will it ever end?

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Ozzie

I’ve been pumped for the release of the Buccaneer, without this article I wouldn’t have found out for awhile.

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rafael12104

Fair enough.

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styopa

At a certain point, one wonders how long the gaming news industry (not just MOP, to be clear) will carry Star Citizens’ water by routinely reposting their “news” casts.

Let’s be honest, don’t other companies have to PAY for their advertising?

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Oleg Chebeneev

Oh look, SC devs are fully transparent with their development process, providing tons of information, videos and communication. How dare they? Must. Hate.

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Joe Blobers

Connection between provide information anf hate?

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GoJammit

Actually, when they stopped having anything interesting to say, MOP and others stopped updating.

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Darkwalker75 .

Since when did the posting of an article about a game by an independent site become advertisement?

Using your logic then any article posted about this or any other game would be advertisement for whatever game they write about.