Multiplayer space sim Starfighter Inc. has 12 days to finish raising $150K

    
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We’ve been covering Starfighter Inc. for the last few weeks in Make My MMO, but apparently a lot of you folks who say you want to hear about up-and-coming MMOs aren’t following that column (*HARD STARE*), so let’s shine a brighter spotlight!

The 20-man Impeller Studios team is marketing the game as “Counter-Strike meets World of Warships in Space.” It’s been in development for three years already, has a ridiculously high bar for scientific accuracy, uses Unreal Engine 4, and will indeed support VR.

Starfighter Inc. puts you in the cockpit of the future in a hard science-fiction based multiplayer space combat simulator for Windows PC, featuring hardcore shooter gameplay in the spirit of X-Wing vs. TIE-Fighter, but with unprecedented depth and sophistication. Starfighter Inc. combines the lethality and permadeath of Counter-Strike with the technical depth and customization of World of Warships. The key difference is that players operate a variety of nuclear-powered single and multi-crew fighters, reconnaissance ships, strike craft, and support ships, with weapons ranging from lasers, railguns, and missiles, to electronic and cyber warfare capabilities.”

The game is currently in the midst of a second Kickstarter campaign hoping to gather $150,000. With just under two weeks remaining, it’s pulled in $82,000. That sum will allow the devs to complete the basic game (single-player tutorial and 3×3 multiplayer missions). Stretch goals will allow further development.

The first Kickstarter, by the way, fell just shy of its $250,000 goal. Ug.

“While it’s true that $150k does not even come close to representing a realistic game budget, it is sufficient for us to complete what we’ve already put years into developing,” Impeller says. “Your support will help facilitate our immediate goals, and hopefully beyond.”

Over the weekend, Impeller held a huge AMA covering everything from whether the devs feel in competition with Star Citizen to the game’s “new vision of what space combat should look like.”

Check out the videos below!

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_Windsong_

This is Elite Dangerous….without the 200 cool features, thanks but no thanks.

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Dave Lasky

I find funding a game developer like a dependant that wont move out and keeps taking my money promising me this will be the last time I promise!

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Martinez

I look at this and think don’t we have Galaxy On Fire already? Good luck but this seems a little too shallow for me. they should get VR working and reintroduce this as a VR game period. Worked for CCP

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Mr_Planthead

All I can think of when I read Counter Strike is a review someone posted once that said something like “There’s 4 people on your team, 3 are Russian and one is a 13 year old who did your mom last night. 10/10”

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Space Captain Zor

Eh. This is not the FreeSpace reboot I’m looking for.

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Neiloch

“Counter-Strike meets World of Warships in Space.” So another pvp centered space based game. Where do I not sign up?

I’d love a PvE centered (ie PvP is 100% avoidable), sci-fi space game but the only ones I can find are extremely low budget, not even sure they are around any more. The closest I got is Elite:Dangerous and just playing in specific rooms or solo. Unfortunately progressing means making money and making money has very little to do with mining or combat and everything to do with running trade routes.

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silverlock

So this is a lobby shooter not an open world game right?

Upaya
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Upaya

It is instanced based because trying to do real physics with 100+ players just isn’t a go.

Upaya
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Upaya

There aren’t game like this, and their commitment to science is astounding. Among SC and Elite we need entries like this.

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Robert Mann

Eh, another combat game with minimal other features, no wonder I didn’t remember it very well or care much when I saw it.

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John Bagnoli

I have certainly been watching that column but I am done with kickstarting games. Not that I mean to sound dismissive or say it lightly. If any of you are like me, you find yourself in that proverbial rock and hard place. I want to spur innovation and give creative visionaries a space to work against the status quo. But the results… I don’t know. I’m underwhelmed.

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Blaaznar

If I see something inspiring and/or aligning with my ideas of what game I’d like to play I donate some cash to fund a dream and hope it becomes real.

If you go into it expecting nothing, you will be pleasantly surprised most of the time.