Dual Universe met its 650,000€ ($690,550) “construct vs. construct” stretch goal, enabling the developers to include combat-oriented elements such as turrets and shields into the game world. That means that there is only one stretch goal remaining: the bounty system at 725,000€. The devs reiterated that they will not be adding any more stretch goals to the game until launch in order to avoid feature creep.
The team also released a project update video on the various bits of development going on, including allowing players to land their spaceships on top of flying constructs (such as floating aircraft carriers). Watch it below!