This is your life now in Life is Feudal

    
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fram
The MMO side of “harshly realistic, socially focused, medieval life simulation” Life is Feudal has a fresh trailer this week that’s intended to outline what your first five hours in the game are going to look like. It looks like a lot of running, scary animals, terrible weather, and desperately cobbling together food and shelter!

“Starting as a simple and poorly equipped peasant, players will need to gather resources to set up a camp while foraging for food and starting their first campfires. Soon, they will socialize with other players, working together to gather resources and build a home. Finally, players working together will divide up duties and play out various roles in the game, be they hunters, gatherers, defenders of their village or brigands attacking other encampments.”

In short, you’re gonna die. The vid’s below.

Source: Press release
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Paragon Lost

Ok, so actually this isn’t life is Feudal. It’s life as a primitive. You’re out in the wild on your own, there is no one else, no civilization built up zones, you don’t come from any background but apparent sole primitive. This like being on the frontier during the westward expansion more than “life is feudal” in my opinion.

They designed a survival sandbox not a Feudal sandbox from what I can see from the video. You need to go from primitive to feudal civilization it looks like. Also the video presentation is annoying to me as an aside, not a fan of the way the voice over comes off. Even annoyed my wife who kept looking over at me as I was playing the video.

Basically this is “Civilization” sandbox mmorpg that you go from primitive to feudal civilization. Not my cup of tea, even in the middle ages.

Edit: As my wife said the voice over is like a parody of the old Disney show on Sunday. Think it was called Wonderful World of Disney?

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saxxon

If it is any consolation we have handed over the “voice” to a guy that sounds much better. I think you will approve.

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Robert Mann

Honestly, the game is hugely social. The reasons you will die:

Not being part of a group which focuses on defensive building quickly. This will lead to the odd ganker (although it takes them up to 3-4 hours to get back and try again once defeated unless you are building right near the main city.) Otherwise, death in PvP on your group’s lands should be rare.

Running around at night (wolves and bears will gladly eat you!)

Travelling far afield without proper preparation. Again, moving as a group is huge.

Yes, it is very much a group game. A solo player can have land (and you can buy a spot near the main city that is protected.) You can do a little yourself on that land. You will just have to trade frequently to get anything beyond basic tools and a tiny hut to work with.

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Suikoden

Good trailer. I would never have the time to play this now-a-days though. Seems like a giant commitment. Conan doesn’t seem like that for me. I was able to jump in and have a great time. Conan has a good mix of building, harvesting, and action, in my opinion, but I only play it on occasion anyway. If anyone plays this, let me know. I’m curious what you think.

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Robert Mann

Well, if you want to do a ton or be a major player, certainly. I know a few groups are going “Casual friendly” because even if you just log in every now and then you can benefit the group overall.

I won’t say that it is for everyone, it is a slow grind to get skills up for later set crafts (although the basics can still benefit a settlement.) The game is very much a social setting, with hard limits on how much any one person can do, and that does make the smallest groups a poor choice for such a playstyle (for example, if your only miner only logs in once a week for an hour, you will likely run out of ore constantly for your smith, thus stopping new buildings and leaving the settlement with basic tools unless they trade.)

Honestly, a good half hour play session every now and then is fine. Just enjoy that for what it is, and know that you won’t be as advanced in your crafts as people who grind. Contribute as you can and like, and the decent groups with enough people to support it will be happy to welcome you!

*Action will be rarer unless you are a hunter, as war takes a heavy toll with downtime. The PvE natives should help that a little for those who want more combat. Crafting and gathering are hugely important, and likely to be the best focus for those who log in less frequently.*

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krieglich

“most realistic mmo-rpgs” – looks at gathering bars and boxes

Yeah, no, I’ll pass.

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Hurbster

In Feudal society the peasants basically did whatever who owned the land they worked wanted.

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Bryan Correll

Pretty much what I was thinking. A real peasant who did what the video shows would be summarily executed by the local lord for poaching, unauthorized logging and building, etc. And probably wouldn’t have all those nifty tattoos.

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Alfredo Garcia

I see they still haven’t solved the “plants growing through floors” problem. :P

Seriously though, why go to such lengths and then leave something so immersion breaking?

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Robert Mann

Well, now that you can build on paving it really shouldn’t be a big issue for anything beyond an initial shack. There’s other work arounds, but it would be nice to see that fixed, yes.

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enamel

As a big fan of survival games, I am definitely looking forward to Peasant Simulator.

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Melissa McDonald

The black plague is a more dismal premise for a game to be sure, but I question the marketability of “hard times”.
I suppose I should look forward to “OKIES: The Dust Bowl” as the next survival MMO game. Although licensing “The Grapes of Wrath” would give it gravitas.

This is likely an unfair summation I am making, which is in no way related to gameplay or graphics. But, marketing matters, branding matters, theme and content matter. What makes people want to play a game that suggests futility to the average mind?

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enamel

I think it is targeting the survival sim crowd where simply scratching out an existence in a brutally harsh world is core gameplay loop. I personally like these games because each time you start from scratch you take with you the knowledge you learned from your last life and can build on that. Your character may lose all progress, but you as a player have progressed your skills.

It really isn’t for everyone, but I am someone that would absolutely play a dust bowl game. That idea sounds fascinating, especially if it factored in the politics and socioeconomic factors of how the high plains became a dust bowl and the fallout from it. Then again, one of my favorite games is Cart Life, a game that paints an extremely bleak picture of poverty and hardship.

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Robert Mann

Yeah, the names and ideas certainly aren’t for all. Just like some of us don’t really like things that are all rainbows and sunshine.

I’m honestly looking at these games as much for the lack of levels and gear inflation as anything else. I also like the idea of taking combat from a more slasher style, like Mount and Blade of Chivalry and applying it (although for goodness sake no ultimate dagger parry I’m faster than you and will always win in melee crud, silly Shiv-alry!)

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Alfredo Garcia

Except everyone in the The Grapes of Wrath just left and went to California. Which also didn’t work out so well…

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silverlock

Your right escaping Kansas for California would be better suited for an rpg then an mmo.

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Bryan Correll

Unless it’s the movie version where they finally make it to a Department of Agriculture camp and the kindly man from the government (who deliberately resembles FDR) promises them that they’ll have clean running water, be able to elect their own leaders from among the tenants, and that the cops will never be able to come after them without a warrant.

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Bryan Correll

I for one don’t want to spend my free time in a simulation of a life that is even worse than my real one.

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Raimo Kangasniemi

Well, perhaps this trailer will lure players from the survival games to real MMOs…