The Daily Grind: What would motivate you to try an MMO on a mobile device?

I feel pretty.

There are two things that have kept me away from mobile ports of MMOs for the longest time. The first is the fact that I only recently got a tablet, and quite frankly my phone is not where I want to be playing a game over the long term. The other thing? Honestly, I have so many games to play off of mobile that it’s hard to motivate myself to play something on mobile as well.

Despite that, I love that mobile ports are becoming more common, especially for games which allow you to play on mobile clients or desktop versions. That just strikes me as worthy, and it has my appreciation. So today, we ask you the related question: What would motivate you to try an MMO on a mobile device? Would it need to be a mobile port of a game you already play? Something very different from existing MMOs which requires a mobile device? Or would it take a different sort of device than the ones you currently have?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!

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I still haven’t been motivated to play games on my phone at all, let alone MMOs.
When i leave, and the front door shuts behind me, gaming stays behind too.
And yeah, it’s an age thing. ;)

Melissa McDonald

Mobile gaming is pretty amazing in my opinion, as to how quickly it’s evolving. The development cycle of smart phone hardware is unrivalled. We now have octa-core processors and graphics tuned for VR and 3+ GB of RAM in these devices, 1440p screens (or better), OLED displays, the pace is breathtaking for this technology.
And so games for mobile are getting better at an amazing rate. And only going to get better. The future I think, is the little device in your purse or pocket will do it all. Including casting to a bigger screen when you want it to, or pairing with a keyboard and mouse when you want it to, etc., you won’t need anything else. I suppose there will always be some kind of hot-rod for the enthusiast, but the way the tech is advancing we won’t need an actual PC before too many more years to do almost everything. So, mobile… no joke, mon.
On topic… I’d really only play them when stuck in a commute, queue, downtime. But Adventure Quest 3D has the right idea – it needs to be cross platform so you are just working on your character during those sessions. a Mobile-only MMO, these already exist, but I have better ones on my PC. ‘play on any device’ is what we should insist on as consumers.


I can’t think of any reason why I would want to play an MMO on a mobile device. The controls are pretty much guaranteed to suck. I also wouldn’t want to sit slumped over staring at my phone for a couple of hours at a time.

I think WoW and Eve have the right idea. Bring some of the functionality to the mobile scene for managing aspects of your character, but not the actual game.


Oh, I try MMOs on mobile devices all the time, but it’s always the same outcome: I quit within a few minutes. Touch screen controls just suck for any RPG-like game.


I can’t think of any reason. The formats don’t mesh, both the time requirements and the interface/input/screen requirements. If I’m going to spend time and I’m in a place with WiFi, it’s going to be laptop at worst, otherwise PC.


I’ll never play an MMO on a mobile device. I’m fine playing games like Candy Crush on my mobile but an MMO? On a tiny screen like that? Not in a million years.

Kevin Smith

Nothing at all could get me to play MMO’s on a mobile device. That is the one genre I play on my PC only. I want to sit back in my chair with my keyboard and mouse to play those games. I don’t even play them on consoles. Why would I want to look at a small screen when I have two 34 inch monitors specifically for gaming?

Sally Bowls

“To every thing there is a season, and a time to every purpose under the heaven. A time to be born, and a time to die; a time to plant, and a time to pluck up that which is planted”
The Byrds – and the Old Testament.

I have read some recent discussion on the inevitable decline of the smartphone.

While it’ll take at least a decade to fully play out, the stuff Facebook is talking about today is just one more milestone on the slow march toward the death of the smartphone and the rise of even weirder and wilder futures.

– “Mark Zuckerberg just signed the death warrant for the smartphone” by Matt Weinberger

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I played Pocket Legends on my tablet couple of years ago whenever I was in the airport. That lasted about 3 weeks. The game was entertaining, but I didn’t want to play any kind of MMO or MMO-like game in 20 minute bursts. If I am going to game, I want it to be on a screen where I can see clearly and I want to play for a “session,” which 20 minutes isn’t. Also, the content just doesn’t seem that interesting.

Robert Mann

It would take ALL of the following:
1. Either a mobile device more powerful than my PC and with easier controls -or- a reason I could not access my PC for a prolonged time >> simply being at work for a day or two. Simply put, if my desktop (and any future desktop) is more powerful and has better control systems I see no reason to downgrade!
2. A game that was worth the playing as more than a cash shop gambling simulator.
3. A power system which would allow me to play without worry for extended times.
4. Any advertising or other media for promotion of the game focusing on the depth or the world and story, without the standard ‘but cute girl!’ or fake game image crud… because if that’s the advertising metric I become certain that is it complete garbage. Well, maybe not if it is meant to be rated “adult” but… that’s not really my goal for MMOs!
5. A strong world, story, or other system making the game deep enough to do more than make the bottom of my toes feel damp. I won’t waste my time on a mobile version of something that isn’t at least more complete as a virtual world than the MMOs that are the status quo, those are rare plays for me to begin with at this point!

Mobile thus has a very tough road to hoe to earn my business in MMOs. In fact, I don’t really play much for the other mobile games for similar reasons. I guess there’s just no inspiration, no ‘Aha! That’s cool!’ for me to care at this point.