This player is rebuilding Ultima Online in Wurm Online

One of the best parts of Wurm Online’s Unlimited version is that players can run wild with their own custom servers, tailoring them to their every whim. That’s exactly what MMO gamer and Ubisoft artist Andrea “Malena” Fryer has done: She’s combined two of the best MMORPG sandboxes of all time into one by recreating the Ultima Online map in Wurm.

“The most nostalgic MMO players I know (myself included) are old Ultima Online players,” Malena began on the Wurm forums earlier in April. “So I’ve named the server accordingly and will do my very best to set it up, build and decorate just like good old UO. When the day comes that it’s ready to be made public, I hope you’ll share a little moistness in your eye, remembering back to the good old days in the lands of Sosaria!”

The project’s even won the admiration of former Ultima Online lead designer Raph “Designer Dragon” Koster.

Former lead programmer Kirk “Runesabre” Black dropped by with praise too:

That said, don’t expect to be wandering around the server any time soon; Malena says it’s a private server at the moment, though “once it’s ready” she’ll make it public for tourists — just not residents.

You’ve really got to go check out the forums to see her work-in-progress shots of each city and location as she develops it (17 and counting). There’s a video from this past weekend too!

SHARE THIS ARTICLE
Code of Conduct | Edit Your Profile | Commenting FAQ | Badge Reclamation | Badge Key

12
LEAVE A COMMENT

Please Login to comment
  Subscribe  
newest oldest most liked
Subscribe to:
capt_north
Reader
capt_north

*covet*

Crow
Reader
Crow

I’d point out that this was what MUDs were all about. Many times whole worlds would be recreated and then expanded upon by dev. We found, amongst the thousands of MUDs (more than the entirety of MMORPGs) a place to call “home” and then loved it.

Reader
Schmidt.Capela

One of the differences is that communities were smaller, and often the devs were seen as members of the community. That allowed a degree of rapport that doesn’t seem possible with the large commercial MMOs we have, even before WoW (kinda hard for devs to be seen as just particularly talented members of the community when the community numbers in the dozens of thousands).

This is what seems to be at work here, too. A small, tight knit community, set on doing something while keeping external interference to a minimum (by keeping the server private until the replica is done and even after that not allowing visitors to influence the land in any way by making them tourists).

Crow
Reader
Crow

I wish we could go back to the MUD model where anyone with ability was encouraged to create.

Reader
Schmidt.Capela

That kind of encouragement still exists; it just moved venues nowadays. There’s a lot of that in games with extensive modding tools, like Neverwinter Nights and the Bethesda single player RPGs, as well as in Minecraft and other games that incorporated elements from it. There’s also at least one MMO built from the ground up around that concept, Second Life.

The thing is, that kind of freedom is at odds with the devs controlling the experience, which is particularly common in every online game the devs see as even marginally competitive.

Reader
Robert Mann

Very cool. A lot of work there to do still, but it is certainly an awesome fan project.

Reader
Patreon Donor
Loyal Patron
Schlag Sweetleaf

.

well done malena!.gif
Crow
Reader
Crow

((Deleted by mod.))

camren_rooke
Reader
camren_rooke

You think YOU’RE tired?

Orson been clapping since 1941.

camren_rooke
Reader
camren_rooke

That’s pretty hardcore and awesome at the same time.

Crow
Reader
Crow

You’d be surprised how often “hardcore” and “awesome” come in the same sentence.

Crow
Reader
Crow

THIS is what MMORPGs are made of.