World of Warcraft walks back claim that 7.2 is the ‘biggest patch ever’

    
24

In a livestream Q&A sessionWorld of Warcraft’s Ion Hazzikostas admitted that the studio probably shouldn’t have slapped the label of “biggest patch ever” on Patch 7.2. The game director said that this was an objective measurement of all of the content that was included, but not every player would experience all of it due to the variety.

Hazzikostas fielded several questions about the gradual unlocking of Patch 7.2’s content, including the still-to-come raid. He said that the unlock schedule for Tomb of Sargeras will come in May, with the raid opening up sometime in mid-to-late June. Another raid is reportedly in the works for Patch 7.3 on Argus.

Other topics discussed were the cross-realm zone lag, why Blizzard isn’t scaling players for the artifact challenge, paragon emissary chest rewards, the Legion assault schedule, and why the studio isn’t awarding Legionfall rep for the assaults (spoiler: It’s a dumb reason). You can watch the full Q&A below!

Source: YouTube via Blizzard Watch
Advertisement

No posts to display

newest oldest most liked
Subscribe to:
Reader
Armsman

WoW (pun intended) – Blizzard Devs are two for two with ridiculous statements this week. The previous one boiled down to:
“Hey, who knew MMO feature bloat could be an issue…”

Reader
Bannex

Lol dammed if you do dammed if you don’t.

Make a bunch of content and release it at once people torch you for long droughts.

Make a bunch of content and release sizable chunks over time and people torch you for time gating.

This site is so biased against WoW it’s kind of embarrassing.

Reader
Dug From The Earth

Im thinking they should “walk back” all the claims they made about legion being ANY different than past expansions too. The current state of the game, flow, and feel of the the game doesnt feel much different than how WoD felt 8 months after release.

I know they stated they were gonna stop focusing on getting expansions out quicker, and spend more time adding to the existing game to make up for the big time gaps between expansions. Doesnt really feel that way.

Reader
Bannex

I mean…. what?

The game is almost nothing like WoD now. Nobody I know logs on just to do world of garrisons and logs off. The legion invasions are crammed with active players and they managed to make 5 mans relevant. Love it or hate it, the artifact system added much needed horizontal progression. Broken shores isn’t very fun but that is one small zone.

I mean it’s fine if you don’t like wow but cmon dude…

Bereman
Reader
Bereman

It’s a shame that much needed horizontal progression is getting dumped as soon as the next expansion hits.

Reader
Shaun Shaungbr

Yay please keep paying us sub money for our time gated content.

Reader
Bannex

Or sell some leather on the ah and play for free

Reader
Sally Bowls

This is replowing a SWTOR field or the Cataclysm problem.

It was the biggest patch ever; it just did not feel to many like it was.

Which seems like a bigger patch, one with the same 10 hours of content for everyone or a patch with 4 hours of unique content for 12 classes? Blizzard made the inexplicable mistake of listening to the customers. I think the takeaway will be a return to the SWTORization of WoW: provide content for everyone, not much class/role specific content.

Bereman
Reader
Bereman

Yeah, the four hours of stuff per class really only works in games where one character can play more than one of those (greater chance they will have other classes available at the right level) and even then it’s a tricky proposition.

Reader
Kickstarter Donor
Greaterdivinity

I continue to dislike Blizzards time-gating strategy to drive player retention. It remains just as shitty of a strategy in P2P MMO’s as some of the more annoying grinds that get built into F2P games to drive people to spend money. Both are aiming for the same goal (getting players to spend/continue to spend money), and both suck for players.

Reader
Bannex

Or you can look at it another way. For me being a relatively casual gamer the only way I can enjoy things with large groups of people doing them is if they time gate it. Release it all at once and in 2 weeks I’ll be the only one running shit and catching up. At least the spacing gives me a week with the more motivated players to queue up.

Basically by time gating it, the majority of the population moves through it together. It’s really not a money thing in my mind because you don’t need to spend a dime on the game anymore if you don’t want to. A relatively active player that utilizes the ah shouldn’t have much trouble getting 150k in a week

Reader
Kickstarter Donor
Greaterdivinity

I can get that to a certain extent, but at the same time if there’s group-centric content released it should encourage players to repeat it rather than burn through it once and move on.

It’s really not a money thing in my mind because you don’t need to spend a dime on the game anymore if you don’t want to.

I’m talking about subscriptions. Time-gating is a super effective (and IMO morally dubious) method of keeping folks subscribed. Leaving the carrot just out of reach so you keep that subscription going a bit longer to get to it. The legendary cloak quest-chain in MOP was by far one of the most well designed (in terms of achieving its goals) examples of this – a chain designed specifically to play out over many, many months, periodically rewarding players while dangling the ultimate goal of the legendary just out of reach.

Even if you’re not paying your sub with money yourself, someone has to buy that WoW token you’re using, so it’s still ultimately netting them another months sub (plus a bit extra!)

Reader
Bannex

I mean you could just wait and sub the last 2 months of the xpac if money was that huge of an issue. It’s not like the content goes away, that would be dubious.

WoW is by far and away one of the least predatory mmos on the market lol. Ffxiv has a gigantic cash shop full of regular updates. Not even going to talk about swtor, Trion, eso, neverwinter, black desert or gw2. Virtually every one of these games are designed to make money. Stop playing mmos of you’re looking for a game that isn’t trying to turn a profit on periodic updates.

You seriously complain about business models all the time, which one do you support?

Reader
Bannex

Furthermore, the artifact system has made lfr more relevant than ever and tbh the group centric content is generally repayable… it’s not really a design flaw issue, you’re asking blizz to not time gate, design content that is infinitely repayable and keep up with current dev cycles. On top of that you want them to cater to every snowflake gamer that doesn’t like difficulty, thinks the game is too easy, hates grinding gear but wants rewards to be more meaningful…. … …

Reader
Bannex

Not to be that guy but I really am not finding anything wrong with what they’re doing. I think WoW is very enjoyable and I look forward to the weekly updates.

If they listened to every demand of pissant gamers WoW would be a gigantic mess. What YOU want isn’t what’s best for the game. For every dumb design opinion you have there is a gamer with a different opinion.

Yeah the rep grind for flying isn’t very fun once you hit the middle of honored but it’s really not that bad. The only thing I would do is add LF rep to invasions.

Reader
Sally Bowls

Yeah, the rep grind added a week or so but did not have me doing anything I would not normally do so did not strike me as onerous. And yes, I felt invasions should give rep.

Bereman
Reader
Bereman

What the Blizzard designers want is routinely not what’s best for the game either – at least not since 2010 or so. They wouldn’t have had to course correct so many times since then were that not the case.

Flying is a perfect example – what would be best for the game regarding flying would be to implement content that can only done once you’ve unlocked flying and make unlocking it a more central part of the initial experience.

Instead, it’s an afterthought – “Here, you don’t need it but you did everything else so I guess you can fly now.”

What a fucking joke of a design.

Reader
Utakata
Reader
Loyal Patron
Patreon Donor
Kickstarter Donor
Paragon Lost

The lack of rep reward for the Legion assaults is just soo lame. I guess I’ll have to force myself to listen to the video just to learn why.

Reader
chriskovo .

Better questions answered would be: Why is flying locked behind continous grind? Why time gating everything so you can just get through a quest chain? Why did they implement a crappy creature leveling system to make wq longer and more boring? Why is everything more about their own egos than the customers satisfaction? There supposed to be designing these games for the paying customer not themselves. Having rep grinds are fine just they should all be optional like they used to be in Wraith. Im sick of them trying to tell me what’s fun and not catering to my needs.