Conan Exiles moves to biweekly patch cadence, reshuffles development priorities

    
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You might have noticed there was no Conan Exiles patch this week. That was intentional. Funcom says it hasn’t been happy with the quality of its patches on a quick turnaround; indeed, Joel Bylos apologizes. “In an effort to increase the quality of our patches we’ve made the call to step back from releasing a patch every week and instead hold patches back until we are certain they reach the bar of quality we’ve set for the game,” writes the studio.

It’s all part of a dev blog detailing the results of the game’s recent player survey. Turns out a majority of players prefer private PvP servers, play weekly, care most about combat and building, and want the exploits wiped off the map. And as for features? Conveniently, players want what’s already being worked on: mounts, thralls, and sorcery, followed by The Purge, exploration, farming, and sieging at the bottom, which surprised Funcom as sieging includes Avatar fixes, highly requested by players. “This could be a failure on our end to emphasize that this feature was included in sieging. In any case, Avatar defense is close to completion and we expect to roll it out soon, which hopefully covers the part of sieging that people have desired the most.”

In other Conan news, Funcom has announced server transfers for some EU servers as part of a new hardware test.

Source: Official blog. Thanks, David!
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