Ashes of Creation passes the 8,000 backer mark

    
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Big time.

It’s fun times when a Kickstarter is doing so well that the number of backers alone can unlock stretch goals. Ashes of Creation has passed the 8,000-backer mark, and that means a new weapon skin unlocked for Kickstarter backers specifically. The next goal is a whole armor set at 9,500 backers, which is going to take a little while to hit… but considering the Kickstarter is already closing in on 200% funded, it’s definitely on track.

The game also hit 100,000 accounts registered over the weekend, so it would seem that either there’s plenty of interest to make 9,500 backers a possibility or some people are very fond of creating sockpuppet accounts. If you want to catch a bit more of the game in action, you can check below for the most recent video from the development team; otherwise, you can just sit back and watch as the game’s numbers for both total funding and total backers continue to slowly rise.

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Necromonger

Its going to be a horrible long wait…..

Its like Archeage without the cancer that destroyed the game.

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MesaSage

*Live Play* is between minutes 30 and 35 for those interested.

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Solaris

That is impressive.

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Michael18

gotta say, compared to many other kickstarters, they’ve got interesting stretch goals: enhanced naval content; expansive underground areas.

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Hravik

I still have questions about the flagging system though, especially with world bosses.

What’s to stop a rogue type from sapping a healer to stop a critical heal? The raid wipes, but does that rogue technically get corruption?  He didn’t actually kill everyone, the big bad did. If he does, is it just for that healer, or the raid? If not, isn’t that a loophole that can be exploited? Kind of like how Fancy the Famous killed by running away at you back in the day?

I’d still much prefer pvp be kept to the expected pvp parts of the game, instead of having to give the hairy eyeball at everyone when I just want to quietly pick flowers.

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TheDonDude

Or what happens if a healer healers a corrupted. They aren’t ganking, but they’re just helping those that are. And is it possible to grief by accidentally healing or buffing a corrupted, thus making them corrupted? SWTOR used to have that.

P.S. Go-go good team!

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Tazuras

At this point I doubt they have worked out those details and even if they had they would be subject to change during testing.

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Liandreth

Sweet! The more I see, the more excited I get.

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CloakingDonkey .

It’s amazing how much buzz you can create with a simple pyramid sch… uuuhm… I mean “affiliate marketing system” of referrals. Truly, truly inspirational :P

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Sally Bowls

yeah. So an AMS would be a PS if it paid better i.e. for all levels not just the first? Personally, I did not find this particularly reassuring,

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CloakingDonkey .

Honestly, I don’t know. I go more by feeling than definition on these sorts of things… it’s my money and my reputation after all, right?

Andy McAdams
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Andy McAdams

I really don’t understand all the affiliate hate.

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CloakingDonkey .

eh it simply means you can’t trust anyone’s opinion on this game who flaunts their referral link… It doesn’t really go beyond that but this is another one of those vicious groups of fans who will tear you a new one for dissenting :P

Andy McAdams
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Andy McAdams

I think everyone is just desperate for something … anything to shake up the status quo with games. Hard to blame their motivation, the methods however :-)

gczombie
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gczombie

@serrenity
The problem with that thinking is .. that’s how Trump got elected hahaha
Here is hoping for a good Mmorpg .. sounds like they have a lot of good ideas on paper .. bringing them with balance to the populace is another thing

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Crowe

I see where you’re coming from and understand to a degree. I’m a fan of the game but have no plans to share my referral link. Personally, I think it’s sort of tacky but I’m not letting that aspect taint how I look at the game itself as a product.

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Melissa McDonald

Sigh, I guess I’m just in the minority in my hatred of PvP. The next MMO that makes it opt-in/consensual gets my money. Not the kill-thy-neighbor ‘sandboxes’.
I’ve had my share of sand kicked in my face, but I’ve come through
And I need to go on, and on, and on, and on
We are the carebears, my friend.
And we’ll keep on gaming ’till the end…

camren_rooke
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camren_rooke

/e joins you in solidarity.

carebear.jpg
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Melissa McDonald

LOL I love that graphic…

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SeedEve

So that’s what carebear PVP looks like,I’m in.

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Utakata

Thanks for making it pink! <3

camren_rooke
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camren_rooke

You bet!

finger pistols.JPG
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Hravik

You’re not alone.

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Loopy

I was under the impression that PVP is handled via specialized zones, and that you’re in the safe for the majority of your leveling experience. Also, from my understanding there is a reputation system that ends up flagging gankers and applies punishment.

This sounds pretty close to BDO which appears to be your main game, no?

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Fluffy Magical Unicorn

You’re definitely not alone here. It’s one of the aspects that’s holding me back on my pledge. I want to — I really do — because so many ideas they have seem realistic and something that can actually be done.

But it still fails, as far as I can tell, to address the issue of how much easier it is to tear things down than it is to build, how the experience of so many players can be adversely effected by a small group or even large group of jerks, and how difficult it is to protect an online game space. Sandbox PVP games are replete with examples of this model failing. Add on the time amount that it takes to build things up and you’re asking for players to invest heavily in things that takes months to do that can be lost overnight because whatever troll guild is bored one night.

And then there’s the other side of the equation.

How will you keep it from getting stagnant and treaty-webbed to death? We’ve seen how easily game play like this can become so from other games, like EVE Null Sec and various online political simulators. Players can, and will, turn the game into a stagnant mess if you let them.

So you wind up with the worst of /both/ worlds really easily. Smaller groups being pushed out early as the veritable Mongtroll Horde swoops in early, and then a coalesencing into a series of mega-alliances that squeeze the fun out of the game while still OTHER people play a sorta of out of game meta politics game. As we’ve seen from EVE, people with enough influence will wind up manipulating the game itself without even actually PLAYING it. Will they be willing to take a bat to the game world and blow it up themselves as a studio if the servers start stagnating? Can they even?

Players can and will be the enemy of fun for themselves and everyone else quite often.

It’s all nuts.

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David Carson

I think you’re in a minority of about 90% of Massively commenters, based on my long experience with this site and its predecessor.