Dual Universe hits another stretch goal, shows seamless interplanetary travel

    
16

Thanks to pledges through its website, Dual Universe recently crossed the €650,000 line and hit another stretch goal. Now the game will include combat constructs, such as turrets and shields. Now the stretch goal that’s on deck is a bounty system if €725,000 can be reached.

The team posted its April development update this week, saying that the game now has all of the pieces to allow players to take off from one planet and travel to and land on another. The video also showed off an ice planet made of voxels, the basics of crafting, element 3-D models, and the building helper UI.

Check it out after the break!

Source: Pledges
Advertisement

No posts to display

newest oldest most liked
Subscribe to:
Reader
Pedge Jameson

Why didn’t they just fast forward, a cut in the video isn’t very reassuring.

Reader
Solaris

Backed this. Happy with the progress. Look forward to alpha.

Reader
Francis Baud

They seem to be doing a fantastic job with the development so far. One of the crowdfunded games I’m most confident about. They keep the marketing / PR expenses to a minimum and focus on creating a great game. way to go!

Reader
Dug From The Earth

Seemless transition filmed with numerous time lapse cuts…

download.jpg
Reader
Aaron Victoria

My thoughts exactly, especially after they showed a video of seamless planet to space travel during their Kickstarter campaign. Was that not real?

Reader
Kane Hart

I think sadly the devs don’t think of these videos as proof or better yet marketing videos. I think they don’t assume a bunch of us are going sit in the background analyzing it.

I mean in the end that is what we do but still.

Reader
Leontes

Analyzing…?! – You know, guys, there’s a – somewhat arbitrary – distinction between healthy scepticism and paranoia. Is there anything you get out of this?

Reader
primal

yeah its real, likely there just showing the progress on the environments or the streaming in of the planets or something

Reader
Melissa McDonald

Very impressive. SC needs some rivals. Elite and Eve are doing a good job but I like what I’ve seen out of Dual. Just hope it’s not a forced PvP thing.

Reader
Kane Hart

I agree, SC is turning a lot of content and starting to piece things together quite a bit. Elite been on the slow side and Eve well is eve. I did back this game and hoping it ends up being glorious.

CovertOpsCloaking
Reader
CovertOpsCloaking

SC turning a lot of content? They haven’t added any content for ages.
We still only have a few hours worth of gameplay after 5+ years of development.
Still many years away from launch and there’s probably going to be a lot of features cut for release (and hopefully added post-launch).

Reader
Kane Hart

The big issue with SC was it was split into so many little things. With 2.0+ and now 3.0 more of it is finally coming together. Still not a ton of content but at least its shaping to be something past even Elite standards without even being released.

CovertOpsCloaking
Reader
CovertOpsCloaking

Not sure why you’re comparing it to Elite considering CGI has much larger budget and like 5x the people working on it. They also have a very different development process. As for the big issue with SC development, I’d say there’s quite a few, it’s always a tiring conversation though and I’d rather avoid it on this lovely sunny morning.

Reader
Kane Hart

Well save it till it’s released let me know your point.

Reader
primal

its because people always compare stuff to its closest rival. like you’d compare COD to BF, GTA to watchdogs. 5+ years of development so your counting the bit before where they created a prototype to show the vision to publishers/investors versus end of 2012 where they actually got some money to properly start making the game and then build up employees and studios from 2013. The game really only started to be built in 2013 so wheres this 5+ years come from? its no where close to 5+ years in real terms.

CovertOpsCloaking
Reader
CovertOpsCloaking

Chris Roberts himself said it. Just because they have 400+ employees now doesn’t mean they weren’t developing the game back then when they had less developers.