Star Citizen Around the Verse deep-dives its player interaction system

    
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On Star Citizen’s Around the Verse episode this week, Erin Roberts checks in from the UK studios in Wilmslow, where the team is working on 3.0 as well as Squadron 42. Of note, there’s been progress on the player interaction system, air traffic control, player useables, conversation tech, fog, visual effects, and multiple ships, plus hundreds of animations, including facial animations for shooting guns, which is an absurd level of detail, I think you’ll agree.

The behind-the-scenes segment loops back to the player interaction system, mechanics critical to not just the player’s ability to function in the world but to immersion.

“The Player Interaction System touches everything. It’s a unified interaction across first person experience of shooting, of shopping, of looting,” Calix Reneau explains. “Being able to point at things with reckless abandon actually opens up a lot of opportunity for interactions of ‘I want to find out more about that,’ and we can give back contextual clues of the things that you can do.”

Check out the whole episode below.

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styopa

This is so cool!
Is this in the game already?
Wait…what?
It’s not even out yet?

Well…

Then why the hell does anyone care?

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Joe Blobers

In case you do not know, this is the purpose of such article and com from dev: keep community interested aware of what happen.
If you do not care… what the hell are you here :)

malibutomi
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malibutomi

It will be in around July.

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styopa

In what, the game that doesn’t formally exist yet?

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Darkwalker75 .

Then why the hell does anyone care?

If you have to ask that question, then you probably don’t understand that just because this is not of interest to you and you don’t care, it does not mean that it is not or should not be of interest to others or that others should not or does not care.

I think the better question is:
If you don’t care, then why are you here?

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Reselect Name

You cared enough to make a post about it.

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Melissa McDonald

It all sounds amazing. But WHEN… sigh

malibutomi
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malibutomi

When they reach a realistic time of development. In 4.5 years not even giants like Sony or Blizzard finished much less complex MMOs.
I’d say at least 2 years from now.

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Roger Melly

From what friends are telling me that play SC it sounds like 2 years is quite an optimistic assessment of a possible release date . A more realistic one would be at least another 3 years but development could go on significantly longer than that .

We might get Squadron 42 in the next year to two years though .

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primal

why is 2 years optimistic? soon as all the tech is done its just a matter of content creation. Alot of the stuff theyve been working so hard on and for so long is to make content creation easier and faster. theyve spent so long on this compile at runtime facial system to allow faster deployment of NPC’s for example so you shouldnt get another mass effect andromeda. This isnt a single player game where you knock out the game and job done for a few years till you knock the next one out. The game needs to have the ability to make content as easy as possible and to make it easy to update it frequently. its also not like WoW where an expansion brings in a continent new level caps quests dungeons raids etc. the games gameplay doesnt work like that

3 years is not realistic especially significantly longer. i reckon it should go gold by october 2019. likely earlier. soon as alpha 4 is released which will basically open the “bridge” to the rest of the universe i.e. the jump points its tech complete in game. shortly after should go into beta then its a matter of having enough systems/content in. there aiming for alpha 3.0/3.1/3.2 to be out by the end of this year. then it goes alpha 3.3 then 4.0 with 3 month gaps for the releases.

and you cant say well it means they only have the stanton system done when squadron 42 takes place over multiple systems.

MurderHobo
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MurderHobo

At least they’ve stopped using the term “Grabby Hands”. That was bound to run into problems with boob physics.

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Reselect Name

I dont see the problem.

Godnaz
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Godnaz

Not a glamorous episode but if interaction with your environment is interesting to you, it’s well worth the watch as I’ve never seen so much attention to detail placed into this mechanic in any game. Subsumption is a fucking gaming miracle and you’ll have to watch to know what i mean and why. Bad new: They’ve been quite busy but it’s pretty obvious that we won’t see the single player campaign, Squadron 42 this year and possibly even 2018. This is my guess but we’ll have a pretty good indicator of how far along they are when alpha 3.0 drops in July.

edangerous
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edangerous

Bad new: They’ve been quite busy but it’s pretty obvious that we won’t see the single player campaign, Squadron 42 this year and possibly even 2018. This is my guess but we’ll have a pretty good indicator of how far along they are when alpha 3.0 drops in July.

If that’s the case they should really make an announcement and update their website rather than takes sales on the basis that it is still coming in 2017.
Anything less would seem deceptive.

Godnaz
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Godnaz

Agreed and many others are saying that it’ll hurt SC more than help if they wait until the last minute like they did last year when they were suppose to show it and didn’t announce it until they were already on stage at CitizenCon.

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primal

well from the video they did on the run up to citizencon they only decided to not show it 2 days before. its not like they planned not to show it weeks before. There was just to many bugs for the teams to squash for 2 demos. squadron 42 is the more important one really as a crappy bug ridden showcase wouldnt of been to good

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Joe Blobers

A schedule release of SQ42 Chapter 1 is planned later this year. I expect a release of this Chapter 1 around mid-2018… not need of half crap EA/Ubisoft like.

oldandgrumpy
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Kickstarter Donor
oldandgrumpy

Seems Erin has had to put his shoulder to the wheel to get the underlying systems done that are needed for SQ42. Doesn’t say a lot for the past project management and scheduling in the studio.

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Joe Blobers

Well… Erin is in SC boat since day one and official Dir. Prod since early 2015.