Conan Exiles tempers player expectations while vowing to fix combat

    
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Funcom is working its tush off on Conan Exiles’ combat, a new Q&A with Joel Bylos suggests, but make sure you understand the end goal. “We don’t ever expect combat in Exiles to be on par with an action game like Dark Souls,” he cautions players. “We want combat to be fun and interesting in its own right, but without years to invest in the combat system we are not going be creating something that competes with Chivalry. Our ambition for combat, clearly stated pre early access launch, was Dark Messiah/Skyrim (modded) levels of combat.” But he admits the team hasn’t “achieved [that] ambition” yet — and that means a heavy focus on eliminating “clunky” combat feel, weapon balance, and sorting out where the game should rely on action vs. roleplaying elements.

Bylos also says Funcom is working on map improvements, creature AI, expanding the dye system, respawn rates, drawbridges, NPC looting, container ownership, thrall rescue, and character customization.

That’s gotta be good news for fans of the game, who’ve seen its playtime popularity on Steam fall sharply since February (by comparison, ARK: Survival Evolved has held relatively even; its current monthly peak is 10 times Conan’s).

Source: Reddit
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Melissa McDonald

I’m sure not everyone agrees, but to me the appeal of dinosaurs in ARK is a big part of why it succeeds. It’s also a gorgeous game with way more depth than I will get to…
But, I give CONAN franchise massive respects for daring to have nudity and be an M rated game. We need more of those.

“we’re not little children, are we, Georgie-boy?” (clockwork orange)

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Hirku

1. Throw away MMO veterans to appeal to action crowd.
2. Aim for Skyrim-level action.
3. Uh, win?

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Vinicius Gonzalez

Funcom stories: The new EVE…

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fu

So why wasn’t their goal to make combat like Age of Conan?

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CONAN EXILES

We wanted to do something different.

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Alfredo Garcia

I wrote a half page of poignant, stinging commentary then deleted it. Funcom has more than enough rope to hang themselves.

miol
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miol

Combat systems & Funcom: A Neverending Story! ;P

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Shiro Madoushi

Fits well with their new “aim low” policy. MMOs are dead!

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Panzerbjorne

Skyrim combat is their goal? Pretty interesting considering Elder Scrolls games are known for clunky, awful combat. At the very least you could say it’s not their strong point.

deekay_plus
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deekay_plus

that’s the funny thing about this all. a game that is criticized for it’s combat would be an improvement on this game’s combat. >>

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Alex Hyer

He did say (Modded) Skyrim combat.

Lord knows which Mods he’s referring to, but I have a few installed that makes the fighting in Skyrim rather enjoyable.

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Panzerbjorne

Was that the balloon animals as weapons mod or the “nekid barbarians” mod? So many good mods out there!

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Crowe

Better “modded Skyrim” than ESO.

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CONAN EXILES

Combined with Dark Messiah of Might and Magic ;)

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Koshelkin

Early Access, and these lads doing far more than most survival sandboxes out there. They don’t have a high profile chinese investor behind them(Snail Games in Ark’s case) and they’re keeping a steady pace nonetheless.

deekay_plus
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deekay_plus

that’s implying that they are a small company which they aren’t. they’ve got tens of millions of dollars invested in them. they’re a publicly traded multinational corporation.

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Koshelkin

In contrast to many other development studios they are quite small. Pretty please, the company was almost done for last year.

deekay_plus
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deekay_plus

they almost closed again for hte nth time despite likely hundreds of millions in investment because they are badly run and their products suck.

in contrast to your ark example they are huge. do you think snail is that big a company itself? do you think the ark team has funcom’s resources at it’s disposal?

idk why people treat funcom like they’re some small time indie outfit when they are pretty sizable in terms of AAA game companies. which by that standard they aren’t even that small human resources wise.

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Koshelkin

You are pretty delusional if you think Ark has less money and staff than Conan Exiles team. If Conan Exiles sold 500k copies, how much do you think Ark sold?

ARK: Survival Evolved Has Sold More Than One Million Copies on PS4

Conan Exiles Sold 480.000 Copies; Full Release for PS4, Xbox One and PC in Q1 2018

Pretty sizable in terms of AAA game companies? Like what? Ubisoft? Blizzard? Tencent? Bioware? I think you’re a bit generous with the term AAA studio.

https://finance.yahoo.com/quote/FUNCOM.OL/

Funcom never was an AAA company. Snail made more money with Age of Wushu/9yin(in China, mind it) than Funcom did with any of their games.

deekay_plus
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deekay_plus

you talked about snail usa backing ark team. ark has made alot of money yes. that’s not necessarily reinvested into the company. the owners are now rich. that doesn’t mean their team isn’t small. or else they’d hire software engineers to work on the code.

funcom is a game company that until fairly recently had fully staffed offices in 5 or 6 different countries. and you’re trying to argue they’re “small”?

now that’s delusional.

this is a company that takes out 50 million dollar loans ffs. they aren’t small. idk how anyone could ever argue they are.

again literally multinational corporation that is publicly traded here. that’s the opposite of the definition of small company.

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Koshelkin

And Snail makes as much in a year, at least, with their mobile and PC titles whereas Funcom needs to take that loan to cover operating costs in addition to development. If you extricate Ark from it’s corporate environment, why shouldn’t I extricate Conan Exiles team from their corporate environment.

Your hellbent on proofing me wrong. All facts stated stand against your drivel. You didn’t bring a single proof for anything you said. You’re just stringing assumptions together and you’re not even trying to do more. All you do is repeating your initial, unproven statements.

Funcom has around 100 employees(as per their website), across 2 games, infrastructure, accounting, marketing etc. Here’s an assumption from me: I bet Ark has almost as much on the game alone. Not counting Snail of course. Snail maintains several live titles, mobile and on pc, in 2 continents, and has a big PC release in development(Age of Wushu 2).

Btw 100 employees, here’s a contrast:

http://kotaku.com/ubisoft-has-over-9-000-employees-1563003254

deekay_plus
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deekay_plus

ark was made by a handful of guys working out of a house. it sold gangbusters before snail got involved.

and from all appearances ark is still made by the same team that started with it. it’s one of the complaints of the project is they aren’t using the money made to finish and launch it, and just keep pushing out the easy to make content this team has been producing all along.

funcom is not a small company. i’m not the one hellbent on proving someone wrong here. it’s just a bizzare thing to argue that funcom is a small company.

and ark studio and funcom aren’t even a relevant comparison in general let alone their sales differences. like i said above we already know funcom’s sales suck.

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Koshelkin

Yeah, and I’m sure the same 2 dudes keep developing Ark from their garage.

deekay_plus
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deekay_plus

it’s not like the nature of development has changed since the beginning.

either way ark is irrelevant to the size of funcom. or where funcom chooses to allocate it’s human resources.

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Koshelkin

Yeah, I’m sure Ark is still developed like they only had 2 guys.

deekay_plus
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deekay_plus

idk how this at all relevant to funcom’s size or the idea funcom is a small company.

but 2 guys, which i don’t know how many people were working on ark original or are now, would be able to produce what ark was on day 1 of early access within a few months working full time with ue4.

and if funcom only has 2 guys working on CE that’s not a plus for them with their human resources.

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Koshelkin

100 employees is by no means a big company.

https://en.wikipedia.org/wiki/Small_and_medium-sized_enterprises

deekay_plus
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deekay_plus

it’s pretty sizeable by game company standards.

you know blizzard is one of the biggest game companies out there and has 300 employees right?that doesn’t include any other activision studios either.

small in game company terms is like less than 50 people on payroll.

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Koshelkin

https://en.wikipedia.org/wiki/Blizzard_Entertainment

Number of employees
4,700 (As of 2012)

Yeah.

deekay_plus
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deekay_plus

have to stand corrected on that point then.

nonetheless the reason i used that is because 300 is considered quite large for a game company.

turns out that blizzard is massive. lol. that’s actually kind of insane. we were talking indiscord the other day of how huge they were at 300 employees afawk

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Koshelkin

And blah blah blah.

deekay_plus
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deekay_plus

i think you’re upset. go take a chill man. this topic isn’t worth getting upset over.

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Koshelkin

Pff. Proof that I’m upset.

https://en.wikipedia.org/wiki/Rhetoric

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Koshelkin

http://steamspy.com/app/346110

http://steamspy.com/app/440900

That’s 5 million copies sold to 500 thousand copies sold.

Check facts, then talk.

deekay_plus
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deekay_plus

again not even relevant to the size of the companies.

yes we know funcom fails to produce the mega hits they keep selling themselves to investors as being capable of producing.

has nothing to do with the size of the company.

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Boom

SteamSpy isnt a reliable data source as it has no way of differentiating between items purchased via the store, redeemed by key or even when purchased on sale so I wouldnt lean to heavily on it.

If in any doubt you could quote SteamSpy themselves:

“Please note that Steam Spy extrapolates data from limited number of user profiles and thus isn’t 100% correct.”

Now thats a fact.

Hopefully youve still got time to edit.

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Koshelkin

I don’t need to, the difference is big enough to show the stark contrast. Additionally they sold more than twice as much on the PS4 alone. Check the article I posted.

deekay_plus
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deekay_plus

all your links show is that funcom’s sales suck. we already knew that.

that doesn’t have much to do with their size as a company. we already know their sales suck compared to their size, that’s why they keep almost going out of business.

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Crowe

If they had both come out at (nearly) the same time, then that metric *might* almost be relevant. But ARK has been out for almost 2 years while CE has been out for 3.5 months. But that still doesn’t reflect the size of the company/number of staff/amount of resources behind it. That’s just sales. These are not apples to apples.

deekay_plus
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deekay_plus

eh i have no doubt that ark has sold gazillions more than CE.

it has little bearing on the size of a company especially when the company in question is known for dissapointing investors with results vs sold expectations.

and in general imo funcom is only allowed to live by it’s investors because they don’t want to take a loss on already invested money so they keep throwing good money after bad to prop them up.

either way, has little to do with size of the company. which funcom is a pretty sizeable company for the games industry, comparable to publisher owned studios in and out of hte mmo industry.

to call them small or to compare them to the ark guys is disingenuous at best on this metric. and just because they don’t sell much product doesn’t make them small. just makes them badly run.

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J

Well you know where they stand now. So stay or go. I never expected the combat to be in line with the examples they gave. I always figured it would be in the same ballpark as Ark.

deekay_plus
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deekay_plus

ark like combat would also be a major improvement. >>

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Koshelkin

I guess the main reason being that you’re able to use dinos?

I can’t remember Ark having anything else than a single attack on leftclick.

deekay_plus
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deekay_plus

yes ark’s combat isn’t much to it, but it still ends up being better than CE’s.