Check out Final Fantasy XIV: Stormblood’s new abilities in action

    
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You have to want it.
The second expansion for Final Fantasy XIV is bringing more than just new abilities; it’s also bringing an extensive set of changes for existing abilities and classes. Yesterday’s live letter covered the changes in brief, including the various job gauges for each job and the new role-specific actions for tanks, healers, and all three types of DPS. But perhaps you’d prefer to see these things in action? You can do exactly that with the latest job ability trailer and screenshots of the same just below.

The letter also revealed that PvP will be changed to have specific job layouts for PvP, with a small selection of traits and abilities replacing the existing system of PvP ranks and improvements. Players will also have access to jumping potions starting on June 16th, with one potion allowing you to level a specific job to 60 instantly and another allowing you to flag all of the MSQ as cleared up through Heavensward. Both will cost $25, so you can use them to speed your way to being ready for all of the new tricks shown below in Stormblood.

Source: Square-Enix press release, YouTube
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Loopy

I love these over-the-top visuals. FFXIV was always a gorgeous looking game. My only issue is that you don’t actually feel as powerful when fighting mobs. HW was sooo tedious when it came to fighting, all those crazy aerobatics and magical effects and super sayan lasers, and yet it felt like you were tickling the enemies to death. I really hope this is changed in SB.

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Tiresias

Is anyone else super disappointed that the Red Mage is a pure DPS class instead of a hybrid? I was expecting to see a controller-type job with powerful buffing and debuffing. It would have been lovely to see a class that starts out in the backline to cast enemy-weakening debuffs and healing or damage-absorbing buffs then charges in with a sword to deal direct damage and recover MP.

Then, instead of mindlessly going through a rotation designed to maximize DPS, you would be encouraged to anticipate the enemy’s attacks and watch your party members while providing AOE control against adds.

FF11 provided that this role — the “make everyone better” class — is not only powerful, it’s highly desired. This is especially true in a small party, where having someone to help cover the healer if a mistake is made or if they get behind is incredibly valuable.

I can’t help but wonder if the reason for the simplicity of the classes in FF14 is a result of MMO gamers themselves, who can rarely see beyond the tip of their nose and would frequently rather bring a pure DPS class that outputs 30k DPS over a hybrid class that outputs 20k DPS, increases total party DPS by another 20k, and has backup healing for emergencies.

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ihatevnecks

FF11 was designed for that from the start though. Suddenly adding in a 4th class type would require a rework of essentially the whole game because it’s not built for that paradigm.

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draynar

I love the visual changes, I’ve always put other players in party animations down thought so i can see only my special effects and their ground affects thought.

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Line

Holy visual clutter Batman.

A good thing that FFXIV rely so much on ground AoEs, you can’t even see the target anymore when the Summoner does its thing…

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Jeremy Barnes

you should configure your UI

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Oleg Chebeneev

Way too over the top for me

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Cypher

Just so I’m clear, I can now use a potion to skip the ARR quests (and dungeons)?
If So, ff14 will have a very happy returnee :-)

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Jeremy Barnes

Yes. The Potion let’s you skip ARR content

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bobfish

I think the Job Boost is useful, though would prefer it to not be limited to one per account if you already have max level jobs.

My only question is what to use it on, as I really want to get a tank or healing role up to higher levels, but not too keen on the idea of actually having to learn at the end of the road.

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Vagabond Sam

The limitation is only guaranteed until 4.1 when they will re-evaluate.

I suspect they will open more per character after the expansion has had time to settle

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Jeremy Barnes

I hope it remains limited to one job.

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Vagabond Sam

Not me. I plan on buying a few if they do expand the availability.

Better then spamming potd

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ihatevnecks

Personally I’d recommend saving it for a DPS and maybe level a healer/tank through palace of the dead. While levels 50-60 is a bit slower, it’s very quick to level up before then, and once you start re-running floors 51+ then you’ll have all of your job actions available to get used to.

The other benefit to playing a DPS first is that you can get used to those higher level dungeons on one. Tanks in this game are always expected to lead the group, not just tank the mobs, which can be hard if you don’t even know the dungeon geographies or anything :)

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bobfish

I have a few dps jobs at max and my main is a Bard, so no need to use it on those.

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nobleeinherjar

I am super excited to try Red Mage. But time will tell if it will surpass that feeling of pulling off the perfect DRG rotation.

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Sorenthaz

$25 per class? Guess it’s not as outrageous as the prices for Blizzard’s boosts, but meh. Unless they include one in Stormblood I’m likely not gonna bother.

Dang though now I’m getting hyped for the Samurai class. e.e And the Red Mage, holy cow that looks cool/fun.

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Emiliano Lozada

They are pretty much equal in price. Blizzard’s boost skips story+level and bumps your crafting up. FFXIV is 25 for job level + 18 to skip ARR story + $25 for HW Story. If you’re looking at only boosting 1 class that is!

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Yojimbo Aion

Actually the $25 HW skip includes ARR. Also, the job level potion can only be used once per account.

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Vagabond Sam

I love the new Paladin stuff. The AoE skill was sorely needed and the effect on the new Shield Block looks very cool (Class Fantasy :p)

I hope there are some real mechanics that reward clever use of the shield block.