Guild Wars 2’s June feature pack is all about PvP and WvW

    
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So here’s a new one for Guild Wars 2: The game’s getting a “competitive” feature pack patch in June. The blog post was tweeted out earlier today by ArenaNet, and it’s short but sweet, with content and fixes for PvP of all styles:

“If you love testing your mettle against your fellow players, June is your month to shine! In the coming weeks, we’ll be releasing updates to structured Player vs. Player and World vs. World, along with the start of PvP League Season 7.
World vs. World—June 6: Updates to World vs. World will include improved LFG, new rewards, and skirmishing updates! We’re making sure skirmishing in WvW is fun and rewarding with an updated UI and new rewards. Keep an eye on the blog and release highlights in the next few days for more information.
PvP League Season 7—June 13: PvP League returns on June 13. Sharpen your blades, and get ready to rock!
PvP—June 20: Automated tournaments are the future of competitive PvP in Guild Wars 2, and will let you compete in three daily tournaments for a chance to qualify for a monthly tournament and earn prestigious rewards! Structured PvP will also be updated with a custom arena map for 2v2 battles and a new and improved PvP lobby to hang out in.”

It’s surely good news for PvP players who’ve been wondering about the state of the scene following the apparent demise of GW2’s e-sports program earlier this year.

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Bryan Turner

It’s good to throw those players a bone, even though the PVP population pales compared to the PVE population.

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Arktouros

The core issue with WvW at this stage is it’s gone entirely ignored for so long what the players have come up with to deal with WvW being ignored and what the Devs envision for WvW are almost completely the opposite. While the devs want to depower things like stability to disable smaller power groups from acting like wrecking balls in enemy blobs those are the kinds of things that the dedicated WvW base came to enjoy in WvW. The devs recklessly change class balance for SPvP and Raiding with virtually zero thought to what impact it could or would have on the WvW metas.

As they weaken our ability to survive contact with the enemy it creates a “pirate ship” meta where two large forces blast each other with AOEs but are unable to really do anything meaningful. This is immensely boring to be part of since no one really wins the engagements unless you out blob the other side creating a numbers > ability scenario no one was looking for.

Really, at this stage, even innocent changes like improving LFG feel more like an insult than had they just continued to ignore the game mode.

miol
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miol

While the devs want to depower things like stability

What are you talking about? o.O

You can stack stability 25 times, but only remove one stack every 0.75 sec instead of 0.05 sec for more than a year now! That’s a 1500% increase by devs wanting to “weaken our ability to survive”! Not! ;P

https://wiki.guildwars2.com/wiki/Stability

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Arktouros

You’re forgetting that there are waves and periods of game development, especially with ANet. For example there was a good chunk of time there where after stability stacks were introduced it was trivial to strip even huge 25 stacks effortlessly by stacking large amounts of CC because that 0.5 didn’t even exist. This drove a lot of people out of WvW who enjoyed it because any large blob could just mass throw CC at you and it would come off because more players = more CC = more stab stripping. This dominated WvW for a long time there in fact and pirate ship you saw down in T3 or T4 started to infest T2 and even T1 (where previously the GWEN wrecking ball style meta was rock solid).

More over you forget that with the new changes, such as the pulsing stability now being bulk upfront amount (changed 5/16/2017), it makes boon stripping that much more deadlier especially since Stability is one of the first boons to get stripped (and yes, it strips the whole stack). These kinds of changes are designed for SPvP but, agian, have annoying/disasterous affect on WvW that they simply don’t consider.

miol
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miol

Too bad that it really depends on the boon removal skill itself how the pririoty list actually looks like:
Single target skills like stealing have stability way up in its list, but WvW favorite necro’s corruption has stability almost dead last! ;P

https://forum-en.guildwars2.com/forum/professions/necromancer/Necro-Boon-Removal-Priorities
https://www.reddit.com/r/Guildwars2/comments/1fyebd/boon_removal_priority/

Godnaz
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Godnaz

• Improved LFG: No one uses it.
• New rewards: Anything short of Heroic Armor or Ascended Armor would be a disappointment.
• Skirmishing updates: This might be kinda cool.
• Updated UI: You’ve seen Tac0 UI right? Impress me please Anet.

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Matthew Riddle

ANet: “Hey look, we got a different colored band-aid to cover the severely inflamed and oozing wound that is WvW!”

Godnaz
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Godnaz

This is troll and totally called for. You sir get a gold star.

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Matthäus Wey

I might be wrong but after this patch the last hope for a real wvw revamp is dead

Godnaz
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Godnaz

What do you want your hope’s grave headstone to say?

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Eliandal

I hope you’re wrong, but I’ve been waiting so long for something…anything…significant – I don’t think you are :/!

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Dug From The Earth

heh, whats the saying…

Put your hope in one hand, and crap in the other hand, and see which one fills up first.

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Matthäus Wey

Then it’d be already decided after 3 years Gw2 so… rather not y_y

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McGuffn

The last time they tried to revamp wvw almost killed it. We’re better off tinkering around the edges.