Secret World Legends explains new pistol RNG mechanic

    
40
One big combat change coming with the Secret World Legends reboot is that each weapon type will now feature its own special mechanic. The team posted a spotlight on its pistol chamber roulette yesterday, explaining how RNG will factor heavily in fights using dual guns:

Source: Twitter
newest oldest most liked
Subscribe to:
Reader
Grave Knight

:| Well that is uninteresting. I was hoping we had control over the mechanic and it would be about timing. So instead of spamming your abilities you’re trying to pull off well aimed shots.

Polyanna
Reader
Patreon Donor
Kickstarter Donor
Loyal Patron
Polyanna

RNG is a crutch for lazy designers unable to come up with any actually good mechanic to support interesting game play.

On its best day, RNG can be used sparingly to emulate real world systems, which may be hard to simulate otherwise, in a way that makes some sort of sense. In most cases, as here, it’s just abused as a transparently lazy solution that the designer tries to pass off as “fun,” because they couldn’t think of anything else to do to make a particular aspect of the game different in a good way.

Reader
Kickstarter Donor
krieglich

Hey MOP – how come some users have the badges back and some don’t?

Reader
Kickstarter Donor
krieglich

bored to death

Purewitz
Reader
Purewitz

Ugh, Failcom at their best. Ruining what could be a good game. They first did it with Anarchy Online, then Age of Conan, and now The Secret World. Hopefully they will learn their lesson before they screw up Conan Exiles.

Reader
Kickstarter Donor
mistressbrazen

Yeah…RNG…just what I wanted when I’m out trying to kill something. Going with BalsBigBrother…going to have to stop watching and reading. I’m barely hanging on by a thread to the “try it, you may like it” sentiment.

Reader
Loyal Patron
Patreon Donor
Kickstarter Donor
MikeInTheLab

Please someone tell me how this is better?

Reader
Sushi Maru

If anyone hasn’t figured this out yet, or has been living under a rock since TSW launch…no one developing this game or playing this game is concerned with competitive PVP, or super min/maxed end game mechanics.

So RNG doesn’t matter, you can roll the worst dice in the world and still clear content. The devs tried to add a little bit of mechanics to the game to make each weapon feel different. Some are goofy. It doesn’t matter. Now some people may find this fun, or just awful, but it’s impact to the actual game-play is minor.

Reader
Nathan Aldana

Uh. I dunno what TSW you’ve been living in, but the one I remember if you didnt have a concrete idea what the hell you were doing you wouldnt make it out of the second zone alive because 99% of skills in the skill wheel are uselessor are useless outside a specific combo/

Reader
Bruno Brito

“but it’s impact to the actual game-play is minor.”

RNG heavy scenarios are literally the soloer’s nightmare. It’s the difference between a critical hit to finish the mob, and you getting a crushing blow.

It also completely fucks up pvp, to a point where not even casual pvp is fun because of how lucky you can get.

They coulda literally made you get something like “Every sixth shot will have increased damage”.

Reader
Loyal Patron
Patreon Donor
Kickstarter Donor
Paragon Lost

(chuckle) So they’re gonna double down on stupid by adding RNG mechanics into the pistol game mechanics. Nicely played Funcom. Sheesh.

Reader
Loyal Patron
Patreon Donor
ogged451

Don’t worry, there are more steps left to climb on the stupidity ladder. ?

Reader
Loyal Patron
Patreon Donor
Lights and Music

RNG will factor heavily in fights

Sounds terrible.