Camelot Unchained updates progress on crafting, combat, and character creation

    
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Camelot Unchained’s latest monthly newsletter has arrived, and the highlight — aside from the fact that City State hired Andrew Jackson to work on the game — is Ben Pielstick’s design dev blog.

“I’ve been intensely reviewing Mark [Jacobs]’s vision of what the player experience needs to look like in order for us to open up Beta 1 testing,” he writes, covering progress on the character creation, the starter experience, combat and animations, siege warfare, and the massive skill system. My favorite bit is the crafting, however.

“Although crafters don’t exist as a standalone class at this point, the crafting system has had a lot of work put into it. Although this will change later, the system currently allows every character to gather resources and use a Vox, which makes testing easier. Recently, we made a big step forward in crafting: All the systems are now in place to allow players to explore the world in order to find resource nodes, take raw resources from those nodes, put those resources into a Vox, use a recipe to purify them, and then make those purified resources into finished building blocks, which can then be used for building structures on a plot.”

There’s a bit of lore, a recap of the art team’s progress, and a state-of-the-build overview too to catch up anyone who’s not been following the weekly updates!

Source: Newsletter
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