Here’s how ArenaNet is improving Guild Wars 2’s WvW

    
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As announced yesterday, ArenaNet is taking the month of June to patch the crap out of Guild Wars 2’s PvP scene, and these are much needed patches, the PvP community will surely agree. The first update focuses on the long-neglected world-vs.-world content and begins rolling out next week. According to a new piece out today, ArenaNet’s goal is to encourage players to actually skirmish in WvW: with sweet, sweet bribery.

“The first major change is skirmish rewards,” says the studio. “The Match Overview tab under the WvW UI has been reworked to include a new Skirmish reward track, similar to the PvP Leagues track. This track is progressed by earning pips, just like in structured PvP, and will grant rewards when tiers and divisions are crossed. However, this track will reset weekly.”

How many pips you rack up depends on everything from your rank, your world position, your group status, your underdog status, and how long you’ve been attached to your current world. The track offers up WvW-related goodies plus “Skirmish Claim Tickets” to help you buy exotic and ascended T2 WvW gear. Once you’ve picked up T1 and T2 gear, you can begin unlocking T3 as well — no crafting required.

Expect a match history tab and an improved LFG feature while in WvW too.

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TRU?H

I find is amusing comparing the reactions to this on reddit(full of people who actually play the game), and here(where many people haven’t played it in ages).

Reddit and the majority of the community seem to be eating this update up and loving whats been posted to come. While here you’d think it was going to be just a huge flop and failure that no one cares about.

Godnaz
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Godnaz

Welcome to MOP?

Ana
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Ana

That legendary backpack though…damnnn

miol
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miol

Apparently, backpacks are the new mounts! They are even now the same size! o.O

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Dug From The Earth

Upon first glance, and misunderstanding the word “Skirmish”, I was super happy. Thinking that by “skirmish” they were meaning those small groups of 5-8 players who run around in an organized fashion, doing map objectives, crippling supply lines, cutting off reinforcements, etc etc.

After reading through it more slowly, I realize that its not focused on non-zerg gameplay, but rather, just simply rewards anyone (even zergs) for taking part in a battle. To me, this is mostly a horizontal advancement as far as improving things goes. But then, I hate the zerg.

kalamari_
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kalamari_

tagging up and have at least 5 players in your squad will reward you extra now. so anti zerg and small group play IS more rewarding and incentivised. more commanders=more little groups and not one or two big blobs.

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Dug From The Earth

While it may be more rewarding now for a 5 player group, its also more rewarding for playing in a 50 player group. There is a minimum size, but not a max size, which means you will still see these new rewards for playing in a zerg, as well as a 5 man team.

Hence, not really encouraging smaller group play more than zerg play. It encourages ALL play more with this system, equally.

kalamari_
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kalamari_

okay, fair point. but I still think it encourages more ppl to make small groups.

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McGuffn

Yeah, and perhaps the best thing it will do is help prevent times when there aren’t any commanders on a map.

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Frank White

The fact that large groups or zergs can benefit from it doesn’t mean that was the motivation for AN doing it. I could definitely be wrong – since, as I said, I haven’t played in a while – but I’m having a hard time imagining more commanders leading more zergs now just to take advantage of this. Maybe in the short term, just because it’s something new, but it doesn’t seem like a long-term motivator. I’ll just say that I suspect the motivation for small groups will outweigh that for larger groups in the long run. Commanders won’t take to the field for much longer for this mechanic, so it will be something for small groups to do when there’s no commanders around – which will likely be most of the time. Not that I wouldn’t like to be proved wrong, mind you. But if it does that, then I guess it will be fulfilling its purpose.

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Frank White

Well, as someone who always enjoyed WvW most of all and thought big battles (“zergs”) was always really the whole point of it, I always suspected things would be a little better on that front – more people participating in actual world-vs-world fights – if so many people weren’t roaming about looking for one-on-one and small group fights. So when I first heard about the skirmishes, my first thought was that AN was just encouraging more of that now, probably at least in part due to the fact that there’s often not enough people now to field zergs most of the time. I haven’t played in a few months, so maybe things have improved since then, but I wasn’t seeing a lot of large groups about in wvw back then, even late on the weekends. Commanders were always in short supply, and without them not much of anything usually happened.

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draugris

When will Arenanet realize that the urgent problems of WvW are NOT reward related. And the tragedy is here that if they would read their own forums they could know. Honestly i have never ever seen a developer who is so distracted from it´s own playerbase..

lordkrall
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lordkrall

Well, you are aware that quite many of the complaints ARE about lack of rewards, right?

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Dug From The Earth

Its more of the whole risk vs reward thing, or rather, effort vs reward.

WvW requires a LOT of effort to achieve basically little to no reward. Add in all the flaws with the system, and it quickly becomes a question of “Why am I even doing this? Its not really fun OR rewarding”.

I guess at least with improved rewards, you can say “Im doing this thing that isnt fun, because its got semi decent rewards”.

For me though, id rather say “Im doing this because is super fun, even if there are no rewards”… because FUN is its own reward.

kalamari_
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kalamari_

wrong post.

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Dug From The Earth

I hope there are some unspoken mechanics that do that very thing.

Time will tell, since Anet is being kinda vague right now on specifics.

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draugris

There are complaints about map design,about balance, about performance, about incentifying small scale, about actual guild wars in a game called Guild Wars….. since the time where no rewards even existed in wvw. i don´t know how long you play this game, i am since beta.

kalamari_
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kalamari_

that was what ppl have voted for and now we get it.

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draugris

Ah yes the famous Arenanet votes, let me guess, the choices were:

A: ) I want rewards inWvW
B:) I don´twant rewards inWvW

Zulika Mi-Nam
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Zulika Mi-Nam

Most all the things to vote on were similar to that -things no one in WvW was asking for.

I play GW2 solely for WvW and I just eventually stopped looking at the survey questions.

kalamari_
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kalamari_

actually it was: you want that we work on rewards or on server population next? rewards won. go figure.

Godnaz
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Godnaz

This is a good start to repairing a great game mode that has been in ignored the some time. Rewards should be only the beginning though. Server unbalance, more robust mechanics and server stability should take priority now.

kalamari_
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kalamari_

iirc they said a while ago that they are not capable to improve the server stability and the skill lag anymore. that is how good it gets now. (I’m not 100% sure about that though. so dont take that for granted!)