Back in February, Valve announced that it would be sunsetting Steam Greenlight and replacing it with a new platform called Steam Direct, which would require fees from developers in order to “decrease the noise in the submission pipeline.” At the time, fees from $100-$5000 were floated by the company, causing significant consternation among game developers concerned that indies, students, and developing countries would be shut out of the program.
Last week, Valve posted an update on the program, announcing that it will be sticking with the $100 fee and working on other ways to fix the submission process — namely, with an expanded curator system that continues to offload de facto vetting work onto volunteers.
“We’ve decided we’re going to aim for the lowest barrier to developers as possible, with a $100 recoupable publishing fee per game, while at the same time work on features designed to help the Store algorithm become better at helping you sift through games. We’re going to look for specific places where human eyes can be injected into the Store algorithm, to ensure that it is working as intended, and to ensure it doesn’t miss something interesting. We’re also going to closely monitor the kinds of game submissions we’re receiving […] to reduce the financial incentives for bad actors to game the store algorithm.”
Reaction to the fee has been mostly relief or indifference, since $100 is at the bottom of the proposed range, but it’s not yet clear whether it’ll actually keep out the exploiters that create all the noise in the first place. What do you think of the fee and the plan? Is Steam Direct’s developer fee too high?
Is Steam Direct's developer fee too high?
- $100 is just right (31%, 86 Votes)
- $100 is too low (53%, 148 Votes)
- $100 is too high (6%, 18 Votes)
- No opinion / don't care (10%, 29 Votes)
Total Voters: 281