EverQuest II creates a new type of progression server

    
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EverQuest II is no stranger to Daybreak’s penchant for creating and operating progression servers. But after all of these years, is there a way that such a server can be made in a way that feels fresh and interesting? The team thinks so.

Coming on Tuesday, June 27th, the Fallen Gate progression server is slated to open up to the public and offer players additional incentive to roll up a character. “This will be a time-locked expansion server where expansions unlock automatically. In addition, Fallen Gate will have a new twist on heritage quests. Completing a heritage quest on this server will not only provide the quest reward — but an additional reward on EVERY server you play on,” Daybreak explained.

All races and classes will be available on Fallen Gate, and the server’s expansions will unlock at a steady rate of every 12 weeks. It does require a membership to join in the fun, so free players are not welcome to participate.

Source: EverQuest II
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Pepperzine
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Pepperzine

Still waiting (probably for a few more years) for a WoW progression server :(

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Golconde

The last progression server was amazing fun. Sure a lot of the items were imbalanced etc…But the nostalgic feeling from playing all the early content made me feel like I was 10 years younger. Its a really cool thing that brings all the fans of eq2 back together as noobs once again. I recommend giving it a shot if you are a fan of eq2.

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McGuffn

What is this additional reward, because if it is significant or unique this sounds awful. The last thing games need to encourage is constant rerolling.

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Toy Clown

I loved EQ2 the first couple of years, but each progressive return from break left me more lost and confused how to play. There’s too much to the game, and I’ve given up on hopping back into it.

What I’d like to see the owners of EQ2 do is simplify their systems, so it’s easier for returning players to return to the game. I’d probably play the hell out of it then.

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Bryan Turner

With all these progression servers it’s a wonder there’s enough a population to go around to keep them populated.

oldandgrumpy
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oldandgrumpy

There isn’t so all that happens is the live servers get less and less players. The exception has been where it a limited time event server where eventually those players come back. e.g. The Race to Trakanon (RTT).

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Greaterdivinity

Honestly…as a casual observer, it seems like EQ1/2 are both spending more time looking back than forward. I see more about progression servers for both games than I do for their live clients, or at least it sure seems like that to me.

DBG continues to be all kinds of confusing as a company, to me. They’re looking back in time on the EQ franchise, having effectively killed the lone hope for its future. They’re deep in the BS early access nonsense with H1Z1, and doubling down on forcing esports (on unreleased games, to boot). Planetside 2’s Xbox release seems dead in the water, I don’t even know if PS4 is still getting updated, and PC continues to be a bit of a mess. DCUO is really the only game that seems to be doing alright, chugging along and moving forward at a decent pace.

I’m still waiting for them to announce something new and exciting, hopefully that won’t launch in early access and then linger there for years.

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Nathan Aldana

the thing is, looking back allows them to squeeze more money out of those gamers who will wax nostalgic forever about how much better shit was 15 years ago when they were 12, without any considerable devtime.

And I think Columbus Nova has made it apparentl thayd rather spend as little devtime as they can on as much profit as they can get

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Nemui Byakko

For one thing, EQII gets “Kunark Ascending” expansion in November, and will get next one in this year. So no, there is no drought of updates in EQII yet )
For the other, there is a very big problem in this game. It is a HUGE game. And most of the playerbase is on level cap. For a new player there is no possibility to enjoy levelling with somebody else, only if he has a company of friends who started with him. Guildmates can help you with something, but they probably won’t accompany you all the time :). So, for a new player progression server is the only place to see a lot of other characters in starting and mid-game zones, find parties in LFG etc. It is the problem common for every old game with a lot of content, complex mechanics and no big infux of new players.

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Phubarrh

Given that the game follows the early fashion where tagging a mob locks you in to gain all the credit for killing it (doesn’t it?), how smooth is play on the progression servers where all players are out the starting gate at once? Is there a lot of impromptu party formation, or is it every ninja for himself?

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Kane Hart

Lot of people on the forums complaining it’s quite the grind and not as enjoyable as they hope. From what I understand there is a lot of progression issues and suggestions and such. But it seems that Day Break Games will not actually fix most of these issues or do anything about the feedback. This is why so many are confused why waste time doing a beta test for it.

In the end they will launch it with lots of issues they might fix one or 2 things here and things will go south as time goes on again then in another year or 2 they will launch once again another server with even more fixes finally people be happy but it will be the same song and dance.

tltr; Not a true Progression server though they tried putting some effort most the feedback is ignored due to not enough staffing and people will end up burning out.

But it’s nice for the attempt more then Blizzard ever gave.

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Bryan Turner

How could they release bugged out progression content when supposedly all the bugs should have been patched out over the course of these different expansions ages originally?

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Kane Hart

It’s actually quite funny but itemization is quite broken in quite a few zones in EQ2. Ancient stats for example in some area’s where crazy stats in another. They actually been fixing that in 2 patches now one before and one now just because of these servers. As someone playing from scratch I had noticed this a lot some of the same level gear would give me 3 times the stats where others would give me 3 times less.

Sadly the low level content has not been worked that well so these servers do help it though a lot of issues and feedback reported areas that need work and my point is these areas will not get fixed. Meaning really beta server is useless since they don’t take the feedback. They will take the feedback much later on once the third or 4th server comes up in years from now and take the feedback from people pissed off when playing this one. lol.