Pathfinder Online makes territory control more meaningful

    
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And we may not pass this way again.

Controlling territory doesn’t mean a lot if anyone can still enter the territory you control, does it? Pathfinder Online players can make use of several new territory control features in the game’s latest patch, and one of those features will allow you to blacklist certain players from your territories and functions contained therein. So you can proudly declare that Dave doesn’t get to use any of the facilities within your territory, because he’s Dave. Freaking Dave.

Players can also set individual service allowances based on the affiliation of visitors. The game also will make sure that hexes deep within your holding are not open for capture unless bordered by wilderness and otherwise improves quality of life. You can also move between various security levels of hexes, allowing players to have the safety from being attacked by anyone who isn’t feuding with allies at the highest security level. Check out the full patch notes for all of the details, but whatever you do, don’t let Dave access your territory. It might seem like a minor update, but it’s a step along the game’s roadmap to being actually finished and complete after an underwhelming last year.

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Arngrim

Wait, this game is still up and running? I was about to give this a game a try a year back or so when they announced the “shut down” that didn’t happen?

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strangesands

Sigh. The words Pathfinder and “territory control” in a nutshell explain everything that’s wrong with this game.

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Tamanous

I have to agree with you on this one. A Pathfinder RPG, or any D&D RPG session is a 99.9+% pve game. Sure the rare DM and group may have players run against other players but this is almost unheard of across the board. A DM is basically the AI within a video game.

The failing of most adventure based mmorpgs is the AI … and nobody seems to be attempting to address this and they skip right over it, hence all the pvp based mmorpgs.

miol
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miol

So you can proudly declare that Dave doesn’t get to use any of the facilities within your territory, because he’s Dave. Freaking Dave.

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deekay_plus
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deekay_plus

so this game has been on my mind lately becuase they used to tell us that the reason they couldn’t use 3.75 rules was because the OGL ddin’t allow video games.

so queue a couple weeks ago when it was announced the pf kingmaker crpg will use a true to pnp implementation of 3.75.

now it’s not out of the question that paizo sought after permission from wotc for that game and not this. but why not this one? it’s part of the major reasons imo that the game is effectively dead in the water in terms of attracting players as 3.75 is the primary area of interest in pathfinder.

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Richard de Leon III

Im guessing any version of DnD would be cumbersome to implement, especially with their limited budget. Not to mention its not the most newbie friendly ruleset out there, which would be a deathknell for a new mmo.

deekay_plus
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deekay_plus

5e is pretty newb friendly while still having alot of depth. and there was n era where more complicated dnd crpgs were more popular than any mmo on the market.

realized this was the PFO thread.

you know alot of the people that backed did so because they didn’t make it clear it wouldn’t have 3.75 right? and that the pathfinder brand is most popular for the dnd based ruleset 3.75?

literally a far more successful kickstarter for kingsmaker crpg than PFO had that promises to use a very faithful 3.75 implementation.

and for a decade very popular crpg’s used fairly faithful implementations of 3x rulesets.

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Tamás Illés

Developers have been implementing D&D rulesets since the earliest roguelikes and crpgs. As for being not newbie friendly – that’s entirely false about the current edition, but even if you take 3.5 or 4e it’s far from being as complex as the skill trees and meta of many MMOs.

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Raimo Kangasniemi

It’s Alive! Alive, I say!

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mcsleaz

Been so long since I’ve heard anything about this game that I forgot it was a thing, lol.