Final Fantasy XIV team updates players on congested worlds, instance issues

    
34
I really want them to keep trolling people asking for Dancer until the end of time, because I am me.

There is no question that the early access launch of Final Fantasy XIV: Stormblood has been a rough and bumpy ride. At least the team is talking to players, even if it isn’t all good news.

Regarding the congested worlds and long queues, Square Enix explained that it has to function this way: “The following worlds have consistently had the number of players logging in reach maximum capacity, with queues of 1,000 to 5,000 players waiting to log in during peak hours. When the number of characters logged into a world has reached its limit, a player can only login when another player has logged out, in order to avoid worlds crashing.”

The team is working on ways to increase the population limit of worlds and urges players to consider transferring to lower-pop servers. In the meantime, the current crush of players is being blamed for the game’s congestion and server crashes in connection with instanced content and the duty finder (which has caused a severe bottleneck in one part of the main scenario questline that requires players to jump into an instance).

Fortunately, as of this morning the team reports that it has worked its technological magic to allow 20,000 players each hour to enter instances, which should help start relieving the bottleneck.

Advertisement
Previous articleThe MOP Up: Destiny 2’s class roster (June 18, 2017)
Next articleMMO Week in Review: FFXIV Stormblood and E3 2017 (June 18, 2017)

No posts to display

34 Comments
newest
oldest most liked
Inline Feedback
View all comments