EverQuest II’s Proving Grounds proved to be pretty difficult (as well as littered with bugs!). Even finding a full group was pretty challenging! With the newest Proving Ground, however, Massively OP’s MJ won’t have to worry about that last bit; the Underdepths is a solo experience that also negates class and gear disparities by transforming the player into a powerful avatar. Join us live at 8:00 p.m. as MJ takes on this challenge for the first time.
What: EverQuest II
Who: MJ Guthrie
When: 8:00 p.m. EDT on Tuesday, June 20th, 2017
The show is over now, but we’ve embedded it here just for you. Don’t forget to check out past streams and playlists posted to our videos collection!














I quit a about a year ago after almost 10 years and features like this only serve to prove it was a the right decision. They should be working on a group finder/DF instead they make this mock MOBA nonsense.
On the bright side if they keep doing this they won’t have to worry about making a DF work cross server because there will only be one standard server left.
Actually this is like the dungeon maker system which is many, many years old here in EQII — it has nothing to do with MOBAs. It is simply a solo dungeon. And players are glad to be getting content like this.
Not according to every person I know still playing. They, of course, put new BiS items on the other side of these things. The only good thing about these terrible Proving Grounds was that casual players got to see what its like for all the hardcore players. Usually hardcore players get to find and test all the bugs on live first before casual players get to it, but proving grounds was open to everyone at once so that got to see how Daybreak REALLY has been releasing new content since they became Daybreak.
The solo versions are not so much but the group ones easily mirror MOBA’s. Equipment is completely removed from the equation and its just competing time trials against other teams.
Its also a feeble attempt at adding new content when the latest systems designer has ZERO idea how the regular game works. This is easily proven by the sloppy job of having to add ‘challenge’ version of all the raid content because they allowed potency to completely explode.
I guess I wouldn’t be surprised other players are happy about it though, with how HORRIBLY they have been handling group/raid content its nigh impossible to get a decent group together, then cross your fingers some bug doesn’t completely stonewall you.
Proving Ground was such a great concept and implementation that it proved to me that I needed to play a different game.
I am afraid that EQ2 is in a pretty dire state currently and the developers are actively pushing people out of the game in my opinion. See them in action on discord and you will get the idea.
Oh did they manage to fix this instance such that it didn’t eat all your loyalty tokens :)