Black Desert awakens the Striker, doubles karma loss for gankers

    
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On the go.

Awakening this morning in Black Desert is the still-relatively-new-to-the-West Striker class. “The Striker reaches a new level of mastery over the martial arts, gaining access to a wider range of close-ranged techniques,” Kakao says. “With this latest Awakening, Strikers level 56 and above will be able to use the Gardbrace weapon, famed for its ability to temporarily produce a copy of its wielder and double the onslaught of attacks in battle. Also enhancing the Striker’s combat are fire elemental skills, as well as throwing moves like Hell Break and Infernal Destruction.”

Also live with today’s patch? The Striker Awakening Release Event, new titles, doubled karma loss for gankers, and a new battle arena for level 50+ toons. And yes, Reddit and the official forums are mad that Kakao is essentially making it more painful to gank Steam nubs. “YOU’RE ACTUALLY KILLING THE OPEN WORLD PVP LMAO” and so on, although to be fair, others are pointing out the inevitable karma bombing exploits that will undoubtedly ensue.

Kakao is promising a stream Thursday afternoon at 1 p.m. EDT all about the Striker’s Awakening. There’s also a sale on the game running through the Fourth of the July on Steam and the main site.

Source: Patch notes, press release
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ShivanSwordsman

I honestly wish they’d just remove PvP if you don’t flag for it. Or create servers specifically for PvPing. I genuinely dropped this game for a bit after I got ganked by someone several times. It’s no fun to be leveling and having fun with your +50 only to have some asshat 12 year old who thinks he’s omg 1337 coming down on you because he cashed out cash shop costumes to buy the best gear in the game.

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Toy Clown

I’m happy to see the karma increase for ganking players. BDO was never meant to be a gankfest. Most PvP activities are done through arenas, node wars, and guild wars, and they don’t give karma loss.

While I know it won’t fix the problem of some that enjoy staying red to grief other players, it will deter those that don’t want to stay in negative karma.

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Meanie

where’s female striker

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Arktouros

She’s down in the mines.

The…(•_•) / ( •_•)>⌐■-■ / (⌐■_■)…data mines

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NeoWolf

As a random aside, I am somewhat confused by this game having Unique Family name, and unique first names??? Surely the point of a unique family name is so you can have non unique first names otherwise your naming pool dries up REAL quick.

I mean has anyone tried naming a character in this game lately? Forget it.. lol

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Ian Wells

I usually do composite names based off a theme. I have a Sorceress made to look like the main character from Battle Angel: Alita – known as Gally in Japan – named Galita. I have a Dark Knight, whose classes’ combat style reminds me of a mix of Ivy and Voldo from the SC games, name Ivodol. I am planning on making a Valkyrie, who for obvious reasons makes me think of Jeanne d’Arc (and more specifically her adaptation from Rage of Bahamut) who I will likely be naming Baradarc.

Like most games that have been around for a while, it just takes a little thought to come up with an original name you find satisfying.

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NeoWolf

Its not a bad idea, but the point I was making is that with a little forethought on their part it wouldn’t have been necessary or anywhere near as difficult to find an unused name. We all have a unique family name that in itself should have removed the need for them to also have unique first names but for some reason they did.. just silly on their part.

It was literally taking me three times as long to find a name as it was for me to make a character and I do not rush making characters lol And I wasn’t even going with common names but some really rare and unusual names from all kinds of sources. None of which would have been necessary if the games creators had made first names non unique.

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Neiloch

Someone defending BDO PvP shut themselves down when they tried to defend it with ‘it mostly only happens in node wars and in some grinding spots.” So yeah, if you avoid any open world spot where you would farm for exp or good loot you won’t get griefed/chain PK’d. So if you just stick to the terrible and useless spots you’ll be fine.

I quit because almost every day when just trying to get exp someone would decide I need to die, even if I gave them a wide birth. Even any sort of karma bombing didn’t help much since they were already in a grind spot and the game STUPIDLY allows you to get rid of karma through killing mobs.

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Arktouros

They’re not really wrong though. The majority of PKing that happens is when people all try to pile into Sausans or Pirates, both places renown for being the best money/hr. However that doesn’t make them the only place for money or XP nor does it mean that’s the only place PvP is going to happen. High end, limited resources are going to be fought over. If you go to any place with Elites you have a good chance to be killed if you’re going after them because others want them too. That’s part of the game. It’s been part of the game since launch when people fought over elite mobs like Ogres.

“Karma Bombing” definitely works against most opponents. There’s no way, even with a Tear of Repentance and +12% Karma from Pets that any high end area will give you faster Karma back than you could regain it from walking back from the node. This is the #1 reason why people complain about karma bombing in the first place: It works. The penalties are awful as sure you might not kill them but regaining -1m karma takes literally hours to grind back (even at the highest area of the Manshas, more at other areas) and during that time they are fair game to everyone.

Are there times when you’re going to get got? Sure. It happens. It’s happened to me. But over the last year and a half playing I’ve run into three -1m karma players who stay there and don’t care. Everyone else stops attacking after a bit or horribly fails to get me killed to AI mobs that are no challenge what so ever. I’m not trying to convince you to come back. You clearly didn’t like it, and that is 100% okay. But these methods do work.

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Neiloch

Of course they’re not wrong, its just stupid. If I can’t work on PvE stuff without dealing with PK’ers its a non-starter for most MMO players. “just stick to the worst places in the game and you won’t have to PvP” wow that sounds super fun.

I karma bombed people before, then they just peck at you while fighting hoping the mob will get the final blow. So unless they changed it so griefers will get a karma hit for contributing to a player death its still pretty bad.

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Arktouros

The only real issue comes from people who are so far tilt against PvP that any form of non-consensual PvP is unacceptable to them. Which, okay, that’s 100% a fair stance to take and no the game won’t be for them.

However to imply that the game is unplayable due to PK and PvP is largely misleading and a complete over-exaggeration. Saying every other spot other than the two best spots are “are the worst places in the game” is also incredibly misleading as many cases the money differences between those spots is relatively minor. This is especially true because an uncontested spot is capable of making more money than one you have to constantly fight over and spots like Sausans/Pirates are constantly fought over.

For one, you do lose karma each time you attack and always have but it’s a fraction of what you’d lose for landing the killing blow. For two, “pecking” at a player shouldn’t be a viable strategy if you’re at an area that’s appropriate for your gear level. Most of PvE revolves around grinding large quantities of incredibly easy mobs to min-max your silver/hr. This means even if someone is pecking at you to get you low in a proper area you shouldn’t be dying without them getting really overly aggressive with you to the point you would likely die to their attacks. Even then they’ve already reduced the potion timer down to a scant 3 seconds and those can be used (and are more effective) while CC’d. The only time this would work is if you’re chain CC’d by a Berserker over and over which can happen but again it’s also rare to die to it with potion reuse timer so low. Even then I’m sitting on over 100 Elion Tears/Blessings from Value Pack purchases and events that should I ever get caught like that I can pop back up no penalties what so ever.

Making a mountain out of a mole hill when the colossal amount of whining, bitching and moaning that occurs over things like Karma Bombing because of how effective it really is doesn’t make much sense to me.

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Melissa McDonald

Maybe they’re realizing that open world PvP isn’t the big attraction, or the core fan base to this game. Just sayin’…

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jay

I would counter that by saying it is the big attraction & the core fan base, for those still playing in the west.

This change was made to 1) entice steam players to stick around and make their lives a little better vs veteran players. 2) In Korea the PvP isn’t the big draw that it is here in the west. In Korea it’s more about life skilling, socialization, and community over pvp. Thus this change helps the korean servers out more than it does the US servers. But since they don’t want big changes in code for each server, it’s easier to keep the systems in line on each.

wandris
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wandris

Open world PVP? Yeah I don’t think so. About 0.05% of the players I have run across in this game have engaged in PVP. Then again I don’t spend my time competing over pirates or sausans, so maybe that is why. The attraction is experience and loot and killing people in your way is only to facilitate grinding more.

If there is a big attraction it is node wars, guild wars and maybe the structured PVP in arena/BG.

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Schmidt.Capela

According to the linked Reddit thread, this change ups the karma hit from 60K to 120K in the US, while in Korea the karma hit is already 200K. Or, in other words, even after this change the karma hit in the US is just a bit more than half the Korean one.

Edit: and someone was also saying that the penalties for having negative karma in Korea are harsher too.

dixa
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dixa

open world is not what western players really want.

they want open world but without the pvp, but without the pvp element it’s not actually open world.

a vocal minority clamored for open world but when it gets down to it the mmorpg players most likely to blow cash on a games’ cash shop are co-op and solo pve’ers, not pvp’ers who tend to flit between games rather frequently.

eve keeps trying to introduce new systems to increase new player retention, because they are an open world pvp game.

because at the end of the day mmorpg pvp is only good in games that build from the ground up solely based on pvp. black desert tried to straddle the line while having that open world pvp and they failed miserably – doubly hampered by korean systems that still have not caught on in the west.

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Arktouros

PvP happens in a lot of scenarios in this game. As much as people like to trot out the tired example of the “no-guild, only-there-to-grief-you” player the reality is that there are countless other scenarios in which PvP happens. Players need to be accountable for deciding how they interact with players and if you’re down with the PK life style then you gotta be down with the consequences that come with it. If you aren’t, then you need to find another way to deal with your problems. No system is going to be perfect, and even Pearl Abyss stated over a year ago they know the karma system isn’t perfect, but every other alternative they have tried has lead to worse results than the current one so they sticking with it.

I’m not sure why they increased the karma penalty, but it’s more or less the same result as before. Rest of the patch was pretty awesome, and looking forward to taking my last 3 characters from 50-56 for family Fame :)

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jay

I much prefer the jail systems that AA had. If you want to be a dick and kill people left and right, you are free to do so…. until you die. Then you are put in jail for x amount of time compared to how much asshattery you got up to.

BDO has a jail system similar, but only in the desert, and it’s poorly implemented. AA’s jail system was loads better.

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Robert Mann

AA’s jail system was a joke. Players would roll an alt, have simple gear, and attack people once they were in combat to grief. Get sent to jail for a long time? Roll another alt. Too long, can’t delete and no free room? It’s F2P… make another account.

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Arktouros

BDO’s system is quite harsh on multiple levels. For one if you go Red, as in -1m karma red, you’re at the risk of breaking your crystals and XP loss. The exception to this is in the Desert where you go to jail if you die instead but you don’t lose crystals or XP.

AA’s jail was a huge joke tbh. It was pretty irrelevant to deterring PK and PK activities. In BDO people are complaining because the system is super harsh which means it’s actually working at deterring people.

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Neiloch

Only time I encountered PvP in BDO, because I actively avoided it, was when a group of players decided they didn’t want me in a grind/loot farm spot. Even any sort of karma bombing didn’t work well because they are already in a grind spot to work it off. Even if they were bottomed out they would try to bring me down to low HP and let some mobs finish me off. As this happened more frequently I just quit.

People who say find another spot or get some friends of your own are beyond ignorant.
-certain spots drop certain things, so if I need a specific thing, there is not other spot. Inevitably it will be the same in the other channels as well.
-Its just as easy, if not easier, for regular PK’ers to bring buddies to attack than it is for someone else to bring buddies to defend.

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Arktouros

The rate at which you regain karma gets progressively worse the later you progress into the game. Grinding off Karma in the Desert, for example, gives basically no karma back which is why many PKs go do hours at the Manshas to regain karma after a long spree. So your argument there doesn’t make much sense.

All PvP comes down to a battle of wills in most cases. If you’re willing to give up and walk away when you run into conflict then yea, probably the best call to move on and find a game that better appeals to what you’re capable of dealing with.

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Neiloch

I’ve stuck to spots for quite a while. Unfortunately I was dealing with a whole group so they just took turns, so while one is getting negative karma the rest would be working it off. If they got too close to penalties they would just ‘help’ the mobs kill me instead since, at least then, the final blow was the determining factor.

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Arktouros

You’ve obviously never regained karma before. It’s immensely slow. They would need to rotate out 5 people to keep karma constantly up basically and at that point there’s no way you’re going to out grind 3+ people in an area even if they left you alone entirely let alone 5.

Only time a player has gotten me killed to PvE mobs was when a Berserker chain grappled me and I was 100% out of potions. Even then it took him 20-30 tries and I just tear ressed with no penalty.

Even then implying that’s an ever day scenario is just absurd.

wandris
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wandris

Some of the mediah mob changes in XP/loot are pretty nice. The last half of my 55-56 grind seemed to go much faster doing helms/manes. The time increase to the daily XP buff is another great improvement.

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Life_Isnt_Just_Dank_Memes

“The AFK Horse Trainer is comin’ straight at us!” ~Open World PvPers.

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Robert Mann

Open world PvP? I think they mean the ability to just go attacking every soft looking target.

I’ve always felt that was the biggest issue with it. The majority of this isn’t about PvP, it is about having a complete advantage and virtually no risk. I’m all for tactics and strategy, and getting the drop on foes, but when it becomes about getting the drop on people who aren’t looking to fight, and who are far less powerful, I no longer consider it PvP. That’s something else, and it should be treated as the scummy crud that it is… with lots of fire.

Godnaz
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Godnaz

The majority of this isn’t about PvP, it is about having a complete advantage and virtually no risk.

I agree in a sense that the lower level player now has the advantage. Open world ganking wasn’t really that big of an issue to begin with. The karma punishment was stringent enough that unless you were fighting over a worthy objective or grinding spot, you could be a lower level player and no one would care because as a lower level player, you aren’t fighting for the same goals. Level 50-54, you shouldn’t be grinding level 55-60 content/mobs.

Now its:

I can finally take my level 53 to sausans to solo grind, push that group of level 56+ out of a prime grinding spot and tell all to bite my black stones because now I have a briefing advantage! :D

Which is total bull shit. You can now get to level 55 without having to defend or contest a leveling spot because higher level players won’t be willing to sacrifice the karma loss.

We fixed this already and now it’s broken again.

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Robert Mann

Sadly, from what I have seen in the west, at least, the moment you are PvP eligible people want to get you left and right. Easy kill and making the noob suffer is the name of the game for all too many.

Don’t get me wrong, there’s good PvP that isn’t aimed at that, and it does happen in the open world. However, the abuse when it isn’t centered around locations tends to just be the bigger experience for most people, where those who are interested in actual contests can still find them without it just in smaller scale usually.

Thus why I find rules and systems to make the whole “Hey, look, person… KILL!” as a constant behavior punishing to be nice. It allows for that open world variety, including larger conflicts, without making the game experience too nasty for the people who aren’t really there just to try to stealth gank people.

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Neiloch

Its so funny to see PvP’ers claiming others minding their own business and not wanting to PvP as ‘griefing.’ Its absolutely backwards. Its the video game equivalent of victim blaming. “waahh I can’t grief a solo player so my group will have 100% of a grinding spot instead of just 95%. Where’s our protest?!”

Someone just killing mobs and you not being able to kill them is literally NEVER griefing. I know it is in the vacuum chambers of the small amount of pro-pvp players in the game world but every where else it isn’t.

“You can now get to level 55 without having to defend or contest a leveling spot because higher level players won’t be willing to sacrifice the karma loss.”

-Good. this is how quality games are designed. People wanting to do PvE related things and not get killed by other players during the process.

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Arktouros

This is also inaccurate. There are many reasons people complain about the current system, but it’s because as I posted above PvP occurs in a wide variety of scenarios.

One of those scenarios that is quite common is when a player comes into your rotation you’ve been farming for quite a while. So you were there. Minding your own business. Here comes someone and they decide to take a spawn out of your rotation. They don’t want to group. They don’t respond to tells/whispers. They aren’t in a guild so you can’t declare war. The game gives you no tools to deal with that person other than to flag up and kill them or leave a spot you were already at and farming.

So just like the PvP system isn’t 100% of un-guilded, just-looking-to-grief-you players the PvP system ALSO isn’t 100% of PK bullies looking to throw you out of your spot each time. PvP happens for a lot of reasons and a lot of circumstances and there’s no right answer that works for all of them.