
Master X Master is officially launching in the West today, bringing NCsoft’s take on a multi-IP MOBA-with-a-twist to our shores. The twist is the PvE element, which was relatively novel for the genre back when MxM was announced but is now present in a few others. Still, there’s no other MOBA out there where you can play characters from Guild Wars 2, WildStar, and City of Heroes all together!
The floodgates officially open at 1 p.m. EDT this afternoon, but until then, we’ve rounded up all our coverage and streams of the game to now, plus a few of the game’s latest prep vids. Happy launch day!
























I’ve never been able to get into a MOBA before but this one is different enough that it is fun for me. Just the fact that you are always ingame in a multiplayer hub instead of a simple menu makes it feel a lot less like a traditional MOBA. Also the PvE missions are pretty fun, although I can see them getting repetitive fairly quickly.
Not really a MOBA fan but I did try this out. It’s not that bad and has some nice additions to the genre that I haven’t seen in other MOBAs.
I did the (first? only?) tutorial mission at lunch. I couldn’t rebind my keys at that time, so it was a little clunky to play, but I did enjoy it. For some reason, even once I could rebind my keys, I couldn’t rebind all of them (like ‘F’ and ‘N’). But I was able to change over to mouse control and move around with the right mouse button, so I think that will be fine.
I like the lobby. It reminds me of Marvel Heroes. I’m interested enough to play more tonight when I have more time, though I’ll probably still play Overwatch first.
After about 90 minutes of play, my impression is pretty positive. I played some 3v3 arena battles with bots and did several PvE missions. I unlocked a couple of characters, including one who resembles a 4yo little girl who shoots fireballs. I’m interested enough to play again, though I don’t see myself getting 300+ hours in it like Overwatch.
hey look, another moba
The game is fun. I am worried they are nesting simple systems to add confusion and complexity to get more people to spend cash in the cash shop. It is one of the trends I really hate in F2P games. It is worse than lockboxes.
Either that or I am just to used to the streamlined nature of Heroes of the Storm and even SMITE. I would love to see more MOBAs go the SMITE 3rd person OTS camera route. It makes me feel so much more in control of my skill shots as compared to isometric cameras. Plus you don’t have to fake line of sight with fog of war. You can actually have line of sight :)
Crap, forgot to download it this weekend! Oh well, will download and hopefully get some playtime in tonight/tomorrow before SWL consumes all my free time.
bawwwww
It’s been installed for a few days, I’m definitely trying it this evening :)
Woot! I’ll be on this evening. Looking forward to the PvE elements in this game.
Its to late for another moba, the market it too saturated. And quite honestly I don’t feel like wasting time learning the mechanics of this one. Sick of everything moba. They even tried to shove this down our throats in an rts in Dawn of war 3, its lame.
Consider what happened with Heroes of the Storm. The game was far from being a hit, promised to flop due to market saturation (according to many), yet Blizzard kept supporting it and improving it, up to the point that it now has a more than decent playerbase. Sometimes developer support can do a lot.
Of course, no certainty, but as NCsoft has huge hopes for the game, it would be surprising if they didn’t try the same approach with it.