Everything about Call of Duty: WW2 seems like it’s going to be peak Call of Duty, doesn’t it? It’s World War 2, which is the go-to setting for shooty-bang-bang antics. It’s focused on multiplayer. It’s going to have a shared social space with daily quests and emotes. And it… wait, what was that last one? That’s new, and it’s been explicitly inspired by games like World of Warcraft, according to a new interview with the game’s developers.
The shared space will host 48 people at a time and be dubbed “Headquarters,” located on the beaches shortly after D-Day. Players will be able to communicate, emote, pick up daily quests (“mission challenges”), and otherwise wander around to explore. It’s not anywhere near what you could find in a full-featured MMO, of course, but it’s more than you might have expected from the franchise as a whole and this installment in particular.