Star Wars: The Old Republic explains the changes coming to Engineer and Saboteur

    
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Continue the epic struggle between good/evil teamups and neutral!
Engineer Snipers and Saboteur Gunslingers are getting tuned down a bit in the next major patch for Star Wars: The Old Republic. The official post on the matter states the reasoning pretty simply: The spec was swimming in energy and was dealing more damage than intended, so damage on both Plasma Probe/Incendiary Grenade and Electrified Railgun/Blazing Speed was tuned down while the number of Cluster Bombs/Contingency Charges generated were also tuned down. It shouldn’t cripple the playstyle, but it should make for a more balanced level of DPS.

On the bright side, players will get a mild quality of life buff by adding Quickdraw/Takedown to the list of abilities which add or extend the duration of Electrified Railgun/Blazing Speed, thus avoiding some uncomfortable bits of the spec rotation. No one likes being made weaker, obviously, but hopefully the change won’t be seen as the worst thing ever by dedicated players.

Source: Official Site via Dulfy
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GiantsBane

Bioware demonstrating for us again why they don’t belong in the mmo industry.

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Fouille

I never played a forced user in SWTOR always prefered the Agent/smuggler story wise and combat wise hope this change wont hurt the class too much

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Tamanous

“What!? The least played class beat a Jedi?”

*PANIC MODE*

Eng was my main spec back when I played. Years in the toilet, seconds in the spotlight.

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Richard de Leon III

Well, thats certainly one way to make trooper/commandos and agent/smugglers reroll into jedi/sith…as if there wasnt enough of em in the game.

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Hirku

Probably what the devs are aiming for, considering the one-story-fits-all of the last two expansions is all about Force users.

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Greaterdivinity

Is it bad that I actually had to consider if BioWare might just being doing that…just for a second, but I still had to consider… : |