Here’s everything coming in Elder Scrolls Online’s Horns of the Reach DLC

    
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Back at E3, we got a sneak peek into The Elder Scrolls Online’s post-Morrowind plans — how could ZeniMax follow something like Morrowind up? Easy: It’s starting with Horns of the Reach, the game’s August DLC and the subject of today’s dev blog.

HOTR’s headlining feature is its pair of new dungeons in both normal and veteran modes.

“The first of these new activities is Bloodroot Forge, an ancient, long-forgotten forge that was recently rediscovered by the Reachmen and their minotaur allies. This forge, rumored to have been created by the Daedric prince Hircine, can create weapons of unbelievable power. When exploring this new dungeon, you will navigate through heavy vegetation and deep, lava-filled corridors to reach the heart of the forge and put a stop to Gherig Crowblood’s plans.

“The second dungeon is Falkreath Hold, a township under siege that will soon fall to the marauding hordes of Domihaus the Bloody-Horned. You and your companions must break the siege, move into the town and Jarl’s Hall, and defeat the monstrous warlord himself.”

The update will also include a trio of new companions, the Arcane University 4v4v4 PvP map, and the Chaosball battleground map. “In Chaosball, you must capture and hold onto the ‘ball’ for as long as you can,” says the studio. “The longer you hold onto the ball, the more points you earn. However, while controlling the ball, it’ll also apply a healing and armor debuff and gradually deal damage to you and your entire party!”

Even those who don’t pick up the HOTR DLC will benefit from the concomitant game-wide patch, which introduces new houses, furnishings, research tweaks, guild upates, and customizable combat cues. The DLC drops on the PTS next week, sans NDA.

Source: Official site, press release
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Apridise
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Apridise

Im of the opinion to not buy any DLC’s until they make DLC dungeons level caped like other higher level dungeons.

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Jeff

I don’t think that ZoS was really prepared for the popularity of this game, the community has turned into just this side of League of Legends in the toxicity dept. all the content in the world means nothing in a MMo if the community sucks.

(Comment edited by mod.)

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Alex Willis

You keep posting about how toxic the community is, and time and again people aren’t sure what you’re talking about. Me included, and I’ve been playing since launch. For my part, I have found many in the community to be overwhelmingly helpful. Are there trolls and shitposters? Sure. It’s a popular game. But LoL-level evil? Ummm…not to my knowledge.

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thirtymil

I find the forums do seem to be in danger of turning irrevocably toxic. Admittedly forums aren’t the best places to visit but the ESO ones seem to be swinging in the wrong direction, mostly on the back of lockbox rage and eternal complaints about PvP lag.

In-game, however, it’s not so much toxic as rather silent. Of all the MMOs I’ve played, people just seem to talk less in ESO. Not necessarily a bad thing – but when I’m contemplating taking down a world boss with one single other player, and they don’t say a word, it’s a little unnerving.

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Wanda Clamshuckr

I have to echo Alex’s post.

At this point, you’re simply repeating yourself and anyone who plays the game is left scratching their head as to what you are talking about.

Criticism is great. Bring it on, and let’s have a discussion. Chronic misinformation for the sake of shit-posting doesn’t bring anything to the table, and completely discredits anything you feel you might have to say.

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Blue touchpaper

Been playing casually for just over a year now and still having got thru all the base game content ( and have the pack with four DLC’S to also go thru ) so god knows when I will get around getting Morrow wind let alone any subsequent DLC .

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Sashaa

new houses

I want to see that.