World of Warcraft may be making big changes to Artifact Knowledge with its next patch

    
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I HAVE THE POWAH

Artifact Power is the big power mechanism behind making your Artifact weapon more powerful in World of Warcraft. That seems pretty straightforward; it’s called “Artifact Power,” after all. It also has a complex relationship with Artifact Knowledge, as the cost of each new ability increases as your artifact grows in power. Eventually, you need your artifact to offer a several million percentage increase to each bit of Artifact Power so that it won’t take you years to get a quarter of the way toward your next trait. And actual Artifact Knowledge might be getting some big changes in the game’s next major patch.

Right now, you research Artifact Knowledge at a slow pace with order resources, while also being able to buy catch-up tomes for your alts. However, the current test realm has all of the research projects deprecated and an automatic increase to your knowledge as time goes by, thus ensuring that you catch up without any input. It also brings the knowledge cap back to 50 after it was unceremoniously rolled down to 40. How many of these changes will make it to live remains to be seen, but it would make for a very different leveling experience for your artifacts.

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Estranged

Don’t worry, none of this will matter in a few months.

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Loopy

This is a good change imo. I hated grinding resources just so that i can catch up my alts with AK. This will ensure a steady “progression” for them.

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Danny Smith

Has there been a patch where it hasn’t changed? Everyone and their dog predicted it would be a nightmare at the reveal and considering its not sticking around it seems like an even worse design for a upkeep subtrap than garrisons were.

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Targeter

Hey look, more changes for a system that plenty of folks predicted would be boring, grindy, and terrible! If at first it don’t succeed, patch it and pray.

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Mattaui

I thought I’d find the artifacts interesting but the system they used for leveling them made me quit playing the game altogether. I might come back for this expansion if they substantially change how they’re handled, but I’m probably out until the next one rolls around.

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Space Captain Zor

There’s nothing fun at all about the artifact power grind. The fact they keep messing with it is, imo, proof that they think so too. I don’t know why they don’t just scale it to your character level and be done with it. Add to that the monster power scaling they added and it’s just that much more pointless.

wandris
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wandris

Artifact leveling is not perfect, but I think it is a good addition to the game overall. Changing it around is probably the only way they will ever figure out what will work and what does not. As for power scaling well I think it is a vital system which needs to be improved on. I find the better I get at a game and the more time I put into it I want it to get harder not easier. Challenge is the only way to improve oneself, and it seems practically pointless when your power becomes so great that you can kill everything in a few hits with no risk of even a meaningless death.

There should always be a reason to improve your skills, get better gear and keep you engaged in the basic gameplay. Scaling at this point is more of an incomplete solution to this problem.

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Ashfyn Ninegold

While I think you are correct, particularly about the need for challenge, I am completely disinterested in being challenged by a trash mob. Dungeons and raids are there for the challenge, nicely partitioned off for those who want one. I am perfectly happy laboring for my entertainment enjoyment among the easily vanquished.

wandris
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wandris

What possible entertainment value is there in laboring through trash with mind numbing ease? Making a mistake which causes you to get wrecked or nearly killed is entertaining. Adventuring through exotic landscapes, and dangerous environments filled with deadly hostiles is entertaining. Why should the only place you find interesting gameplay be regulated to limited, repetitive and tightly scripted group environments? Furthermore if you engage in that content you only gear yourself further and make the content outside even more trivial.

The problem is that one size does not fit all. MMO’s in particular need a larger range of difficulty. Individual player skill and determination changes over time. Sometimes up and sometimes down. The answer up to this point is setting the challenge bar for the general content so low that pretty much everyone can do it. This is a very poor answer, as it makes for dull gameplay once even the people who needed the low bar get better and surpass the challenge available.

I would love to see something in WoW which would effectively give the world or a player a scaling effect. Maybe make all the mobs in the world 115 solo or 120 tailored around a 5 man group. Or simply downscale the player and gear by 5-10 levels. Perhaps add in a scaling effect like they did in diablo 3, which increases experience gains or gold drops as the health and damage of the enemies increase.

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Space Captain Zor

The problem is they want you to grind grind grind GRIND and earn more, more, more power, because I guess that’s what they think earns them subscriptions now. All that power makes any kind of player skill pretty meaningless, though. Especially in WPVP. Player skill exists when the power scale is flattened out. As soon as you let people curve that power skill in their favor with gear, the need for skill diminishes. You just run in, train everything to one spot, and mash 5 till it’s all dead. I really see no skill in that.

Earning Rhok’delar, now that took skill.

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Chris Walker

If I ever use the word “grind” to describe an activity in a game that I play, I know it’s time to move on. To me, this seems like a capitulation by Blizzard to players who aren’t willing to put the effort in and just want everything handed to them.