Barbaric turns on friendly fire during its co-op dungeon crawls

    
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How tolerant and forgiving are you of your friends’ missteps? Let’s hope a lot, because Barbaric is going to test your patience when it comes out on Steam in the fourth quarter of this year.

The newly announced co-op dungeon crawler will throw a team of four players (who each select one of eight classes) together into a procedurally generated dungeon. While you may think you know what comes next — kill, loot, repeat — the twist of this game comes in the form of friendly fire. So one “oopsie” from a teammate could end up killing you just as dead as that giant ogre over there.

The question is, will your team be able to coordinate efforts and get past “accidental” missteps to make it to the end? And when you get to the end, will your team devolve into a free-for-all to grab the single boss token and get that extra sweet loot?

Barbaric is being developed by Ignited Artists, a studio made up of former Activision and Sega developers. The team said that this game is “the most visually beautiful roguelike ever created.” You can get a first look at its alpha gameplay after the break.

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Robert Mann

So, basically yet another game where it is ‘co-op’ until it turns into free for all PvP? Pass. If I am going to PvP, I will PvP. If I am co-op playing, I want to co-op… Not have ganky screwyou decide that now is the perfect time to gain the advantage on getting that loot.

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Tiresias

I could understand this if friendly fire worked like it does in D&D: you can blow your party members up with a poorly-placed Fireball or accidentally cover them with a Darkness spell, but you aren’t going to hit them with your sword or shoot them with a bow when attacking.

Why does it work that way? Because you are presumed to be a COMPETENT adventurer who can time their sword swings or aim their bow shots to not hit the people they aren’t trying to kill.

Why can Fireball blow up your own party members? To encourage TACTICS. Let the Wizards and Sorcerers soften up the enemies before the Fighters and Monks charge headlong into combat. But once the melee has ensued, the Rangers and Warlocks can shoot their bows and Eldritch Blasts with enough skill to hit the enemies.

Legolas never shot Gimli in the butt with an arrow.

The friendly fire setup in this game looks like it will just make having more than one melee fighter a liability. That’s not FUN, regardless of how “realistic” it seems.

semugh
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semugh

ololol there are some AOE powers as I see, that could be fun lol…

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Dug From The Earth

I love ARPGs, and this game still looks all kinds of awful

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Schmidt.Capela

So:

– Friendly fire means players can easily get in each other’s way, greatly reducing synergy; group power, thus, shouldn’t scale as well as in most other action RPGs, like Diablo. The first look video seems to support this, as players appear to be paying more attention at not stepping on each other’s toes than at actually fighting the enemies.

– Bosses dropping only one reward token is a huge incentive to just go solo. With common loot that doesn’t scale with the number of players, most players will only consider playing with others if adding more players to the group increases the content clearing speed more than the party size alone would indicate — i.e., runs are more than twice faster with two players, and more than 4x faster with 4 players — but the reduced synergy coupled with things that take the same amount of time regardless of group size (such as travelling) should prevent that.

– Atop that, huge griefing possibilities.

My guess is that this will be a de-facto single player game, even if it does allow groups.

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Bhima Jenkins

Yep, that pretty much boils down why this game design is an utter fail from the start. If you have friendly fire, the rewards (ie: much faster clears, better xp/loot, etc.) better be well worth the risk of getting ganked by your own teammates. Honestly, even with scaled rewards, it still would just be an exercise in frustration dealing with this in an ARPG.

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Melissa McDonald

I actually like friendly fire in games. It’s more realistic, as absurd as that sounds whilst talking about an MMO.

camren_rooke
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camren_rooke

It worked for a while in Magicka…which was goofy to begin with but after a while, it’s just teeth-grinding.

Add to that the potential ‘reward’ of getting oops-ganked at the end and one person getting all the lewts.

I am sure it will make for a lot of fun streamer videos.

Their ‘blog’ page has memes though.

https://www.ignitedartists.com/blog/

They have one of the most impressive PRESS pages I have ever seen. <—maybe they will use this on their press page.

https://www.ignitedartists.com/press/

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Loopy

For games that are tactical in nature, i can see friendly fire bringing in an interesting element into the fray. I have definitely enjoyed in the past shooters like Rainbow Six where friendly fire served as a team-building check.

For ARPG where it’s all about mindless fun in smashing hordes of monsters, friendly fire would probably annoy the crap out of me.

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Solaris

Agree. I’ll be playing this.

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Robert Mann

Friendly fire, yes. Turning a co-op game into a PvP fight at the end, with friendly fire so everyone starts trying to gank when the boss health goes low enough… no.

camren_rooke
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camren_rooke

“Coming to Steam Early Access Fall 2017

Disappointed by the shocking lack of cooperative multiplayer rogue-likes? Meet BARBARIC, a fast, fun dungeon-crawling adventure for you and up to three friends!”

Since I don’t have friends, I will have to rely on strangers…

on the internet…

in a video game…

I’m sure nothing will go wrong.

miol
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miol

Friendly fire is one thing, but no individual loot table a whole other can of worms they’re opening!