Anti-grind MMO Fractured introduces its playable races, including vampires and bear-kin

    
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Last month, we introduced our readers to Fractured, yet another SpatialOS MMO currently under construction since this past January. Its chief claims to fame include planetary colonization, crafting, housing, skill- and reflex-based combat — and most interestingly to players bored of stock MMO tropes — no grind and no forced PvP.

This week, the team behind the game, Dynamight Studios, has released what it’s calling a feature spotlight on one of its “design pillars” — character races — arguing that the “potential of the concept has never been exploited in full” by the genre.

Dynamight CEO Jacopo Gallelli contends that “races have been used to add variety to combat, questlines and, at best, environments” in MMOs, but that “no one has ever strived to employ them to immerse players in a different culture and society, and to make them feel that they are playing a whole different game if their character is a Demon instead of a Human.”

We’re guessing several games would contest that, but in the meantime, the full document on the official site details the Beastman, Demon, and Human races and their subraces. Demons, for example, include Vampires, Nightmares, and Infernals, while the Beastmen have wolf, stag, and bear cognates.

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Mewmew
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Mewmew

There are numerous MMORPGs that have done this type of thing he’s talking about and I imagine h’e not that blinded by what has come before, so maybe he’s thinking of taking it to a whole other level far beyond what we’re used to. I mean stuff like this was happening in many of the first generation MMORPGs really so I guess I’m a bit confused. He must mean on a completely different level right? He can’t be that ignorant about games of the past? I didn’t play most of them but still know about them just as a fan of the genre.

PurpleCopper
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PurpleCopper

I’m shocked that Crowfall has a CENTAUR race. I mean, wow.

A NON-humanoid race?

what a time to be alive.

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Jeremiah Ratican

I’m sad no Lizardmen on the list Maybe for an expansion!

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David McD

Jacopo, Istaria and their playable dragons complete with dens and hordes would like to talk to you.

oldandgrumpy
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Kickstarter Donor
oldandgrumpy

So is this going to be yet another game that is unplayable with high lag (300+ms).

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fanggwj

A 300 ms ping was good enough for Quake death match back in the day. Quit yer complainin’ ;P

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Tamanous

I’m really interested in following games using SpacialOS. I’m not sold on this game’s design thus far. I’d rather see some of the original old-school ideas taken to entirely new levels using SpacialOS. This tech has the capacity to fully combine sandbox and themepark elements together.

Players constructing their own society is fun but scaling, seamless tech also allows for endless exploration in “untameable” terrain.

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Nick Smith

Hmmm, I loved how they did races in Vangaurd: Saga of Heroes. Each race seemed unique. Looking forward to how Fractured works the races!

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Kickstarter Donor
Phubarrh

That was my first thought too…the Vanguard introductory racial areas offered variant experiences that were all quite unique. Unfortunately the game basically trashed all that when it created the generic tutorial island.

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Bryan Turner

Is there a Vanguard emulator?

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Kickstarter Donor
Phubarrh

There is one just a Google away. Not sure how complete it is, but I have been able to log in, run around and complete some starting quests.

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Michael

No grind? What does that even mean? Grindy is when you are doing something over and over that you don’t enjoy, regardless of the reason. Just playing a game could be a grind if it is boring. Honestly, the definition of grind is pretty much a buzzword / semantics at this point. Not a good marketing strategy to sell your game as “no grind!” if you don’t need gear for PvP, just say you don’t need gear for PvP.

Hearing “No grind” to me, is like hearing the phrase “no progression”. So yeah, again, buzzword / semantics..but that is just my take when I hear it used in this way. Hell, some people use the word grind to define just simply…leveling up

miol
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miol

Hearing “No grind” to me, is like hearing the phrase “no progression”

Who said progression is automatically exclusive to repetitiveness, even if you enjoy that kind of content?! o.O

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Michael

Well, progression is going to naturally include repetitiveness in an MMO because that is pretty much how they are designed. You will run out of content very quickly if it is not gated somehow, through progression. This encourages design philosophies that are either exclusionary (difficult content) or incredibly open ended content (easy content) that can be completed by anyone given a period of time that is usually short because there is no barrier for entry. MMOs have to keep you playing beyond 30 hours, so they make the content last longer by artificially gating it through progression. This means, by all accounts, there has to be some level of repetition. This is why I look at the concept of “no grind” as no progression. I mean quite frankly, they are probably full of crap; I am sure there is repetition in the game. It just goes back to what I said though, grinding is a loaded term that no one really defines the same way.

It is like people think that doing the same thing over and over again is the worst concept ever, yet they play video games. Video games are designed to be something to be played over and over again often times. Usually doing the same stuff over and over again is part of any game.

miol
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miol

That’s when you think in terms of themeparks, doing the same rollercoaster loop again and again, until they build a new one!

Sandbox features on the other hand are open ended, even if therre are some features that could involve repetitiveness, it doesn’t mean there any other types!

Conflicts, Decorating, creative building, socializing, exploring, governing,… can all be open ended, if done right and giving players enough freedom to try things out, rulling out the existence of “how should it be played most effectively”!

Something people are discussing over at the most recent Massively Overthinking article about economy!

Massively Overthinking: Building a better MMORPG economy

One quote:

In other words, to truly solve the problem, we’d need to reinvent what MMOs are, turn back the clock to when MMOs weren’t chiefly murder sims and achievement ladders, and change what we do in them.

And open ended means, you decide what content you make out of the provided tools and world!
Why do you think Minecraft is still so popular? People are still coming up with new ways to entertain themselves! Like emulating an 8-bit calculator with only the provided switches and whatnot! ;P

But sure, repetitiveness is way easier and cheaper to dev, making most MMOs and other genres, like you said, artificially thinned out!

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angrakhan

Sorry I have to disagree with the suggestion that somehow sandbox games are the magic cure for grind. Every sandbox game I’ve played is chock full of grind. #1 grind in all of them? Resource gathering. Of the items you listed out as being ‘open ended’ most are either directly or indirectly dependent upon resource gathering which involves grind. Conflict? Have to build your weapons/armor/castles/siege engines so you can go fight which requires resources. Decorating? Typically involves crafting the decoration which needs, you guessed it… resources. Creative building, not any different than Decorating really except you’re building the walls instead of putting the stuff on the walls. (BTW, what would uncreative building be?). Exploring you’re going to need food, water, camping/cooking supplies so you don’t die on your trek which all require resources. Governing involves directing others to fight/build/explore which all require resources. You can technically socialize without gathering resources, but unless you are socializing WHILE gathering resources, you are soon going to die from lack of food/water/shelter.

miol
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miol

As I already said,

Sandbox features …, even if there are some features that could involve repetitiveness, it doesn’t mean there [aren’t] any other types!

you can easily leave that to some automated gathering mechanics, where you only need to tweak it for optimisation, depending on the conditions of your enviroment, like Factorio does with its conveyor belts and extraction bots and its whole production chain!

Exploration is also not automatically exclusive to survival!

As the game Wander clearly shows: learning a whole new language to be to interact with the world more and say spells, exploring fauna and flora to be able to transform into them to reach until then unreachable places and just like Dark Souls, explore to find out more about the lore of that world!

BTW, what would uncreative building be?

Garrisons! ;P

JonBuck
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JonBuck

Always love animal races. :)

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Melissa McDonald

All sounds good. Let’s hear more :)