Last month, we introduced our readers to Fractured, yet another SpatialOS MMO currently under construction since this past January. Its chief claims to fame include planetary colonization, crafting, housing, skill- and reflex-based combat — and most interestingly to players bored of stock MMO tropes — no grind and no forced PvP.
This week, the team behind the game, Dynamight Studios, has released what it’s calling a feature spotlight on one of its “design pillars” — character races — arguing that the “potential of the concept has never been exploited in full” by the genre.
Dynamight CEO Jacopo Gallelli contends that “races have been used to add variety to combat, questlines and, at best, environments” in MMOs, but that “no one has ever strived to employ them to immerse players in a different culture and society, and to make them feel that they are playing a whole different game if their character is a Demon instead of a Human.”
We’re guessing several games would contest that, but in the meantime, the full document on the official site details the Beastman, Demon, and Human races and their subraces. Demons, for example, include Vampires, Nightmares, and Infernals, while the Beastmen have wolf, stag, and bear cognates.