
If you’re populating an online fantasy game with nothing but adeptly magical players, then it’s not a big jump to accepting that all sorts of seemingly impossible feats will become commonplace in that world. Like flight, for instance.
“Why walk when you can fly?” asked Citadel: Forged With Fire’s devs. “Growing in experience should feel significant, and flight is one of the many things we added to make sure this was the case.”
There are three avenues for the aspiring wizard pilot. Players can craft and use a magical broomstick, although these suck up mana when in flight. Another option is to use a pacify spell on a winged creature like a dragon and then use the beast as your personal transportation. Finally, it is possible to make flight potions using one’s alchemy skill, although the devs warn that if your mana runs out mid-flight, you’ll be taking an express trip to ground town.
Citadel is hosting its second closed beta weekend starting Saturday and will be launching on early access July 26th. Wanna see how it plays? We’ve got a playdate scheduled with the devs at 11 a.m. EDT today, so join us on OPTV then!
Just please make it something other than just turning off the gravity. Limit it in some way, give us air currents and updrafts and keep it interesting. Brief spurts of powered flight and then having to manage a glide or something. I miss the gliding in Firefall.
Why are they making a big deal out of this? Other mm’s have flight.
Hoping this has a better reception than Dark’n’Light did.
Wheeeeee
Bah, you’ve always been able to do this in Second Life. Use Pageup/Pagedown keys for altitude, and arrow keys for direction. Voila, just like superman.
Flight? Omg now I have to play this game.
(no sarcasm, I love flight, it’s probably the only feature that can make me try a game regardless of anything else)
Maybe also a magic red jumper suit?