Secret World Legends patch 2.0.3 changes auctions and dungeon requirements, adds a new lockbox

    
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Secret World Legends patch 2.0.3 changes auctions and dungeon requirements, adds a new lockbox
Good news for players of Secret World Legends eager to play the market: The newest patch contains a couple of big changes to auction functionality. Or mixed news, depending on how you take these particular changes. Auction length has been lowered to 3 days, but the daily limit on how many items can be auctioned has been removed. Listing fees and commissions are now set at 10% for non-Patrons, while Patrons have the same fees as before. It’s one of many changes in patch 2.0.3, which is hitting the live servers today.

Other changes include a reduction of the item power needed to hit certain elite dungeons, with the developers trying to strike a balance between allowing players to take on challenges and not saddling players with teammates unable to progress. There are also improved reward chances for the last boss fights in level 50 dungeons, to boot. Check out the full notes for all of the changes; there’s nothing huge, but it should improve overall quality of life

Update: As MOP reader Tanek has pointed out, Agarthan Cache lockboxes have apparently been replaced today with the Infernal Cache. Old lockboxes can still be opened.

“I had it confirmed from Tron Quixote on the SWL Discord that the ‘increased chance’ to get a ‘pet, mount, or outfit item’ each time you don’t get one, does reset globally, not uniquely for type of cache,” he told us.

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Malcolm Swoboda

Played enough to get the Agarthan Caches cosmetics, but no Anima-Infused. Sad!

Ernost
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Ernost

Every time there’s a patch I eagerly read the patch notes to see if they’ve fixed the crashing problem, and ever time I am disappointed.

xpsync
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xpsync

I’ve knocked on wood, i don’t have the crash on either of the two boxes i play on. Unless you’re talking crash on exit, that i get 50% of the time on both?

Ernost
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Ernost

While I do occasionally get the crash on exit, it is rare. I am referring to the crashes during gameplay which are constant for me. It is particularly annoying when it happens during combat, as when I log back in my character is dead, and I have to spend 100 shards for durability or whatever they call it. And no, I do not use elementalism or addons.

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Rottenrotny

Confused about the Argatha Caches. I’ve opened at least 30 since the game launched and haven’t gotten anything good yet.

Did the chance to get something rare just reset on me?

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Tithian

Nope, the type of cache is irrelevant.

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Tobasco da Gama

Not a game-changer patch, but some nice QoL and bugfix stuff.

xpsync
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xpsync

WOOT!
My IP is 235, sucked only being able to do E1, i know what I’m doing with the guild tonight. Of nothing, but when i started doing Elite’s it felt crowed with 5 players, lol, even though it was always 5 before.

Using Activity Finder for E1 is an option now, guess more peeps are geared for it. If anyone is worried about tackling an Elite, don’t, i pug’d E1 a couple times and it went fine, not a smooth as a guild but overall there wasn’t really much difference. Go for it!

7 days was far too long and 10 item limit was way to low, so yea very positive change. I oh so hated reaching 10, then get a really nice drop which i don’t need and can’t post till the next day.

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Dug From The Earth

Well… one thing is for certain. Funcom has managed to make a large amount of new gamers believe that this should be treated like a new game release, and not just a relaunch of a dated and dwindling game thats mostly being put on auto-pilot mode with payment models designed to make quick, up front bundles of cash with no long term vision of player retention. How funcom managed to pull this jedi mind trick? Who knows, but mark me impressed.

Im almost amazed at the number of players who are approaching this game, and the devs, as if its a brand new game on the market, hoping, asking, and expecting the devs to support and make big gameplay changes to the game, like its their main focus.

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Richard de Leon III

It works because the story content is very good for both versions of the game. But the main difference is that now everyone starts it on an equal footing so fans of the old game both veterans and newbies can progress on an even level at least for now.

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Dug From The Earth

Not disputing the accuracy of what you said, but rather the relevancy of it to my comment.

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Richard de Leon III

Aye, just saying its the reason player are so excited with an old game despite the flaws you cited. Atm im just enjoying the game despite the lack of plans and polish.

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Tithian

What makes you think they have no long term visions about the game? They intend to put out content, which will be the main driving force of player retention. Works for other MMOs on the market.
Or is this a jab, implying that they’ll take the money and run to South America or something?

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Hirku

“Fixed an issue with weapon visuals showing up when they shouldn’t.”

Please let this mean Spirit Blade, please let this mean Spirit Blade, please…

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Tobasco da Gama

Could be. Or maybe it’s a reference to the weapon-cloning visual bug?

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BDJ

Im loving the game and the changed they made to it, but they could introduce a couple QoL changes that would help a ton.

– 2-3 more ability slots would work wonders. As of right now, I don’t even use a secondary weapon. There is no need. I don’t have resource issues. I kill stuff extremely fast. It kind of takes away the fun of mix matching weapon combos. Give us 2-3 more slots and the fun factor ratchets up to 11.

– Not really QoL, but Put in housing, even if its instanced apartments in the main cities. Housing has been done for over , what, 15 years now? It also brings in another revenue pipeline so they can relax on the more idiotic monetization schemes (non stacking distillates + limited inventory / bank)

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Brown Jenkin

Yeah I do continue to struggle to see the value of a 2nd weapon, that being said with a tankier build I run out of energy constantly. It’d be nice to have 2-3 more ability slots, but it seems unlikely to happen. As for housing, this has seemed like an obvious need for SWL/TSW since the game first came out, ridiculous that it still doesn’t exist.

For me the biggest need however is downleveling. As the game has become much more focused on vertical progression it falls into all the same traps that this design method has created for a friggin decade. GW2 led the way (recently) on this issue, but one game after another has come to the conclusion that deep vertical progression tears gaming communities apart. Not being able to play with your friends because they don’t play as much as you is profoundly stupid and needs to go away.

xpsync
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xpsync

Use second wep when you have depleted your main, toast your second, now your prime is near half loaded by this time.
I think mine is about 7 of 15 after i drain my second wep.

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Brown Jenkin

Yep I mean conceptually I get it, it just doesn’t seem to bring much to the table. Unfortunately this might be tied to my being in a tanky build and so far resisting the call to “double up” tanking weapons. I’m running hammer/blood and loving it conceptually but many have informed me that I’m pretty much a dummy for not swapping over to hammer/chaos or hammer/shotgun.

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Tithian

Shotgun can have some pretty insane burst. I’m using it for solo stuff and Raging Shot with its passive hits for obscene amounts of damage. But Blood is good too, it’s very underrated as a weapon.

xpsync
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xpsync

Rolled some alts, punisher was one of them and a warlock, loving the punisher (the shotgun) so taking that one further in before i start working the warlock.

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chriskovo .

That’s sort of what the museum is in London. You should get a quest to go there a zone or two in. Its a money pit but it lets you display the monsters you have killed in each zone as long as you meet the requirements(kills or achievements). You can also upgrade each display after you get some rare drops scattered throughout the zones.

xpsync
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xpsync

It’s how i look at it, the Funcom twist.

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Paragon Lost

“Housing has been done for over , what, 15 years now? ” -BDJ

Try over twenty years, even MUDS have/had housing. Housing whether private or guilds is almost as old as online gaming. Not sure why Funcom and Blizzard won’t embrace it. :/ As you rightly point out, it’s another revenue stream for them that many would leap on.

xpsync
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xpsync

Here we go with the housing requests, was only a matter of time.

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BDJ

It’s a staple that should be in every MMO, especially F2P games that could use the revenue. You have “basic furnishings” then you have “premium furnishing” and furnishing sets that you can buy in the store. All cosmetic and its shit people spend money on.

Wildstar, SWG, SWTOR, DCUO to some extent, all have great housing systems. I don’t know why anyone would be against it, especially if it stops us from getting nickel and dimed for inventory space.

xpsync
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xpsync

Not against it. Housing isn’t something i ever bother with, but i do like having a place to store stuff.

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Tithian

I think xpsync’s reply was due to the fact that housing has been requested since forever in TSW. It makes sense, come to think of it, that you’d get a home in London, New York or Seoul… they’re cities for god’s sake.

To be honest I think that with their current budget, any attempt to make a housing system would fall short and would dissapoint everyone. I would be up for it if they actually did a good job of it. Plus, I think the Museum ‘kinda’ works as a housing system? Maybe? It definitely works as a showcase of trophies and stuff.