PlanetSide 2 ‘significantly revises’ the continent of Indar

    
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We don't know which one to shoot.

It’s been a while since we checked in with the conflict over at PlanetSide 2, so what’s shaking with this multi-arms MMOFPS? Actually, quite a lot: The team pushed out a big patch yesterday that made significant revisions to the game’s Indar continent.

These changes focus on “improving combat flow in and around many bases, as well as increase the overall flexibility of the lattice. The central three bases, Ceres Hydroponics, TI Alloys, and The Crown are among the handful that have received massive revisions.”

The update introduced the Heatwave weapon series with its hot rod flames-slathered decals, a new NS-45 sidearm, and the VS Zealot Armor. Players should expect to find that the meta has shifted somewhat, with three continents allowed to be locked at any time and only 600 players needed to open up a second continent (down from 900).

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Jack Pipsam

I still play Planetside 2 from time to time, normally it’s say early in the morning when I have finished all my work and I just need to chill out for an hour, surpsingly a good game for it.

For as long as Daybreak keeps the Briggs server, I’ll keep on playing from time to time.

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zeko_rena

Alas being in Oceania my only real server choice is Briggs and its always so empty, I kind of wish they would just disable some of the maps to concentrate the playerbase a bit more, on that server anyway I am sure the NA servers are quite populated

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Jack Pipsam

I am so glad Briggs is still around, I am very thankful that Daybreak hasn’t killed it.

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Greaterdivinity

Welp, guess I’ll spend some time on Indar over the weekend to see how noticeable the changes are. Nice to see the game getting any love, really.

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Yuri Geinish

Wrel’s insider comments.

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Tobasco da Gama

Sadly, unless they can somehow solve all the lagwizardry problems, no other updates are going to make this game particularly fun.

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Yuri Geinish

See Wrel’s comments.

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chriskovo .

The lattice system destroyed the Second Planeside like it destroyed the first one. Entire guilds have quit the game and are not coming back. Its like everything Daybreak touches withers and dies

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Arktouros

The lattice system didn’t kill the game. The hex system was a huge problem because it was like a game of tactical mush. You smashed one base, then the enemy force would “squish” out to 3-4 surrounding bases splitting up. This made fights very boring and small rather than big since you’d go one way and your opponents would just end up going another and you’d be ghost capping bases all day long instead of fighting.

What killed the game was the fact that they ignored the game and updating it for the better part of a full year only 6 months after the game release. This left many very unbalanced items in the game (ZOE MAX for example) which with the stagnation due to lack of updates made the player base just fall off the radar. SOE at the time had no choice on this because they basically sold their parent company, Sony, on PS2 as a game that could go on their new console, the PS4, but the game engine worked horrendously with AMD/Radeon cards and that’s basically what consoles use. This meant they had to focus 100% of all their efforts for that year on “dumbing down” the graphics Engine that Smedly once toted as being the engine to carry their company 10 years down the line to look (relatively) awful so it could just work and operate on the PS4 without crippling FPS.

The game never recovered from that pop drop basically.