The Daily Grind: What would make you stop playing your current MMO?

    
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You have to want it.

There are a lot of things that Final Fantasy XIV has done over the years that I’m less than enthusiastic about. Heck, some of them (like the badly designed housing system) have made me start really questioning the direction of the game. But at this point I’ve been playing for seven years, and it would take a major and sudden course swerve for me to really consider just up and leaving. I like the game.

Of course, we all have different levels of commitment. Maybe you’re just dabbling in Guild Wars 2 until Crowfall releases, for example. Or maybe you make even my commitment look shaky, because you are going to be playing Anarchy Online until the servers turn off. So today I’d like to know about that. What would make you stop playing your current MMO? Major mechanical shifts? A change in content delivery? Or would it just be a matter of time?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!
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Matt Redding

I stop playing if I’m not having fun. I play for story primarily but I do enjoy different playstyles. But if it feels like a chore, I’m out.

So with FF XIV I cleared Titan extreme (pre-echo) and was burned out. I also was fighting to clear Twintania and that was not going well. I had finished ARR story up (they’d just introduced Leviathan, which I cleared also), had hit the cap on Summoner a while back and was trying out Bard. Bard was fun but I needed to stop leveling that and level Lancer for some skill that Bard just had to have and I HATED Lancer. Beast tribe quests felt like daily chores. So I bounced.

I’ve come back since and am having a lot of fun. I did the Heavensward content early this year and blasted thru SB. Enjoying Ninja and Red Mage, enjoyed the raids like Dun Scaithe… it’s good now.

Celestia
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Celestia

I wish I had one so I could answer. :(

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Jay Power

ESO had been my MMO for the last month or so and I’ve lost interest and the will to continue. The game looks and feels great. Very high quality, very little lag or disconnect issues.
I just find it all very boring. The combat is boring, dungeons bore me I could go on. Well, not sure where to go next.

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enamel

Sorry SWL, I really do love you but you see there is this new game coming called Destiny 2…

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cambruin

Cash shop / lootbox extravaganza.

Even if it’s not “pay-to-win” or “convenience-only”. I love ESO, I really do, but the introduction of lootboxes is shifting the balance, breaking the immersion. Every new “episode” or “season” of lootboxes introduces even more magical mounts and items than the previous. Where does this end?

And what about the LotRO debacle? The content is boring and repetitive, it survives on nostalgia and cameraderie alone and then they introduce an expansion pack with a new race, Mordor (which is just another zone to me) and the allegiance system as core features. The new race not even a basic part of the expansion. Are you kidding me? Your allegiance system allowing you to pledge allegiance to all? Are you friggin kidding me? Oh right, you need to sell those reputation boosters from the store. Ok, I understand.

I am willing to pay 50€ per month to play a game developed by devs who stay true to their product, devs with integrity.
Be wary Zenimax. You have an awesome product, an awesome team, but your lootboxes? Were they really that necessary? If you do insist in continuing down that path, at least make sure they fit your game. We don’t all have to run around as demi-gods, with bolts of lightning shooting from our arses.

Ugh, maybe it’s just me, but I feel as if no MMO is worth it at this moment. So here I am, playing Endless Legend.

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Avalon Alduin

I bounced through a number of MMO’s over the years, each time I left it was because the game while pretty, and entertaining, and captivating, always lacked a major piece that always stuck with me from Ultima Online. Social Interaction. Games aren’t made with the intent for people to socialize in the open world anymore, that may be a shift in the people that play the games, or just the infrastructure for it is all wrong (chat windows on screen don’t cut it for open world communicating), but without that social interaction I just can’t seem to stick with a game for long.

ESO made me finally realize it, what fully fleshed out, deep, complex game, with tons to do at all times, and beautifully rendered environments, that were very interactive. I ran around solo all the time, doing everything, while watching others run by and never wave, talk, never stop to smell the roses. Groups were a means to plow through content, not socialize.

I’ve recently started playing Ultima Online on UO Forever a free shard, and wow – all that social interaction is still there, albeit on a smaller player base. I’m in love with it all over again, hook, line and sinker.

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Paul

Pantheon launching :)

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Wanda Clamshuckr

Pantheon might make me take a vacation from ESO, as would CU’s launch. I’m going to give those a solid shake for a month or two and go from there.

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Hirku

Stellaris is starting to do a good job of it.

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Oleg Chebeneev

Wat? Did I miss something?

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Hirku

Haha, nope, just a temporary shift in gaming addictions while I enjoy my new space toy. When I started playing Stellaris this week my SWL time started shrinking until now I’m just signing in for the daily login reward.

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Sashaa

Only two things could really make me stop playing ESO:

the departure of my friends
a Fallout MMORPG / SWG II